Distrust
AdventureInspired by "The Thing" movie, the Arctic survival that will put you at the edge of madness!
A developer of adventure games including Distrust.
Inspired by "The Thing" movie, the Arctic survival that will put you at the edge of madness!
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Formed in 2003, the LMC has since produced award winning modifications of the total warâ„¢ series, bringing to you the most realistic representation of...
A group of people working on a port of Xash3d fwgs for the Nintendo Wii.
Founded in 2004, Resurrection-Studios are a group of crazy yet talented modders who work mostly with the Unreal engine. So far we have 3 mods published...
We're an indie company in Hong Kong with heavy influence from Japan, US and the UK growing up. We tend to favor multiplayer games that are also awesome...
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So I left this review on steam for your new game "I Am Not A Monster" in hopes that it would reach the CheerDealers devs. Wholeheartedly love this game, and I left it a positive review because it is still an incredibly fun game. I would just love to see some balance patches or some editable options for balancing. (Especially since there's a ranked already :P (Although I haven't dabbled so maybe I'm over speaking?))
This review is definitely a mixed bag. The concept of this game is very fun and enticing. Trouble in Terrorist Town/Deceit. What's not to love? Only $13.00 as well.
Pros: Fun concept
Tactical gameplay
Variety of skills, weapons and mechanics
Monsters can utilize human abilities and weapons
Here's the bummer part
Cons: Monsters are heavily neglected (Why/How?)
Humans have the ability to utilize cameras to unveil the entire map
Humans have a vast variety of weapons from high ranges to unlimited range weapons with very few drawbacks (no long cooldowns, no self harm or no limited uses)
They can track and damage from very far and locate infected/monsters
Monsters can get interrupted whilst infecting anything
Monsters have an enormous cooldown turning back into the monster again
Cover system barely reduces damage (Especially against weapons that ignore walls/collision)
Line of sight seems pretty pointless
Humans have so many perks, items, weapons that have very high strengths
They can throw a tracking spiderbot on anyone they suspect is a monster
Scanning items that detect infected/monsters (especially early in the round)
Not to mention the unlimited range weapons which ignore walls/cover and do massive damage? (I feel like this should be one or the other, no?)
I feel like a huge part of the balance for this game would to exclude unlimited range weapons or weapons that ignore walls. (Or at least make anything that ignores collision have long cooldowns or limited uses. I apologize if I sound like a broken record, this is just a huge no-no for me.)
Really fun game, especially with a group of friends, seeing as you can play with 6 people, but I hope that there comes balance changes or at least the ability to turn on and off perks/items/weapons for our own balancing benefit at the very least.