The guy behind UNSC Warfare, and Hierarchy - an ARPGRTS in development
The update is here - talking about new debuffs, Slow, Stun the code for it, the first look at the crafting system! And talking about HUNTER AI, Terrain...
hierarchy - game dev - update #8
Welcome to Game Dev update #7 at IndieDb! Discussing the new status effect system with the first healing move, the beginnings of evasion steering mechanics...
hierarchy - game dev - update #7
The new movement system - identical to the old visually, but completely refactored! Soul Cubes - a method of experience in game, the experience bar, a...
hierarchy - game dev - update #6
In this weeks Game Dev update - I talk about Teleportation Discs, More AI Behaviours and advancing some existing mechanics! Some new behaviours such as...
hierarchy - game dev - update #5
Watch the newly released alpha launch trailer, demonstrating some basic functionality for the game!
unsc warfare alpha launch trailer
So it’s time for the January wrap up of all that’s happened and what we can expect in Feb from UNSC Warfare - our Halo Indie Game!
new features, testing, xbox one and unity
A UNSC Warfare update talking about how we are trying to balance units using Random Number generation, some dev work and more unit models! Check out this...
odsts, random numbers, unit models and the battle system!
Check out this new video that demonstrates the status of our battle resolver with a dummy run with all ODST's.
battle resolver video [demo of current system]
Small update about customising the weapons your units have in UNSC Warfare! From Spartans to ODSTs
unit customisation - weapons
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