Description

Verion 2.1. Please ensure you are using GZDoom 4.10.0 or later! PLEASE make sure you unzip the .pk3 file and use that instead of the .zip file itself! Drag the .pk3 file onto your copy of GZDoom to run. Voxel Doom II is the follow up to 2022's award-winning Voxel Doom. This is a new graphics mod that replaces all monsters, weapons, props and items with fully 3d voxel models. It replaces all monsters from both Doom and Doom II.

Preview
Voxel Doom II version 2.1
Post comment Comments
VentoliN13
VentoliN13 - - 24 comments

Tis a good day for all Doomers! 🥰

Reply Good karma Bad karma+6 votes
ZWolf14
ZWolf14 - - 8 comments

now this version is more stable for cell phones on Delta Touch, great work.

Reply Good karma Bad karma+3 votes
Randomguy7
Randomguy7 - - 285 comments

I've noticed this doesn't work with wadsmoosh, the doom 2 monsters that is

Reply Good karma Bad karma+5 votes
DummSlayer69420
DummSlayer69420 - - 21 comments

I'm forwarding this as well, noticed this fails to work with wadsmoosh and thought it was the addon itself at first

Reply Good karma Bad karma+3 votes
RastaManGames
RastaManGames - - 235 comments

Same here. I was surprised that only Doom 1 stuff worked for WadSmoosh, but seems that this mod doesn't work well with it...

Reply Good karma Bad karma+2 votes
molok_1
molok_1 - - 7 comments

have to load WAD separately.

Reply Good karma Bad karma+1 vote
Cariocapitão
Cariocapitão - - 5 comments

Bro It Says Voxel Doom 2 Not Voxel Wadsmooshed Doom

Reply Good karma Bad karma0 votes
neitey
neitey - - 22 comments

Works great in VR with QuestZDoom. And it looks awesome in VR. Ermac had to fix the it to be backwards compatible with LZDoom, but that's all. Love it. We will give it some promotion to spread the word.
Great work.

Reply Good karma Bad karma+2 votes
BerserkerNoir
BerserkerNoir - - 377 comments

Great! the Previous version loaded a bit slow.
This one works better!

Reply Good karma Bad karma+1 vote
lyhwha
lyhwha - - 125 comments

would like if monsters proyectiles in voxels, you know revenant´s rockets and stuff
but thanks very much for the mod

Reply Good karma Bad karma+4 votes
sykes001
sykes001 - - 7 comments

Hello, im currently playing TNT Evilution, on map 13 nukage processing, i noticed something strange, some strange thing happening to the zombieman, when he walks, the other walking animation turn into some incomprehensible thing, i don't know how to say it but something off. Imgur.com better look at the pic i show here, and you will see, click on the link and it will take you to the pic.

Reply Good karma Bad karma+2 votes
DummSlayer69420
DummSlayer69420 - - 21 comments

I also want to state that Windows sees this download as a possible malware threat, as it opens Windows Defender when I attempt to download the file despite its warnings.

Reply Good karma Bad karma+2 votes
Used_Tissue
Used_Tissue - - 22 comments

keeps crashing right after selecting the difficulty after new game.

Reply Good karma Bad karma+2 votes
thatradiogeek
thatradiogeek - - 1 comments

Turn on hardware mode in GZDoom

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,110 comments

Might either you using software renderer or you aren't waiting the pause.

Reply Good karma Bad karma+2 votes
RastaManGames
RastaManGames - - 235 comments

It is possible to fix an angle of some items and decorations?
As example, if I am using one angle for medkit in the level editor, it is appearing rotated to the wrong side in the game.
Of course, monsters and some decorations doesn't have this problem, but there is still a little need in small fix, I presume.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,110 comments

There has been talk of using maphacks for this, and possibly the community doing the work because it will be a lot of work!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,110 comments

I noticed that the Doom II creatures are still sprites when using this with PSX DOOM CE

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,110 comments

This comment is currently awaiting admin approval, join now to view.

Pyornkrachzark
Pyornkrachzark - - 13 comments

This mod deserves more attention and recognition, the game gains depth without losing any of the original style. Proud to be a Patreon: Patreon.com

Reply Good karma Bad karma+2 votes
myDOOMmakemeQUAKE
myDOOMmakemeQUAKE - - 134 comments

Last night I played with WadSmoosh, Lambda and Voxel Doom, and my tipic addons all together without any bug or problems, it's so simple with ZDL, It is only necessary to order the mods correctly. I tested the four starting missions from Thy Flesh Consumed and No Rest For The Living.
I really enjoyed so much the experiencie...

The only thing to add is the weapons...I don't really know if 3D models or sprites. Personally I use the Quake4 or HalfLife when I'm not in Brutal or ProjectBrutality but in this case a voxelitzation of the originals can be so much work but awesome, like the monsters the same but better.

Reply Good karma Bad karma+1 vote
molok_1
molok_1 - - 7 comments

Tested GZDoom v4.11.3 and voxel doom 2.1 everything is working.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,110 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: