Verion 2.1. Please ensure you are using GZDoom 4.10.0 or later! PLEASE make sure you unzip the .pk3 file and use that instead of the .zip file itself! Drag the .pk3 file onto your copy of GZDoom to run. Voxel Doom II is the follow up to 2022's award-winning Voxel Doom. This is a new graphics mod that replaces all monsters, weapons, props and items with fully 3d voxel models. It replaces all monsters from both Doom and Doom II.
Tis a good day for all Doomers! 🥰
now this version is more stable for cell phones on Delta Touch, great work.
I've noticed this doesn't work with wadsmoosh, the doom 2 monsters that is
I'm forwarding this as well, noticed this fails to work with wadsmoosh and thought it was the addon itself at first
Same here. I was surprised that only Doom 1 stuff worked for WadSmoosh, but seems that this mod doesn't work well with it...
have to load WAD separately.
Bro It Says Voxel Doom 2 Not Voxel Wadsmooshed Doom
Works great in VR with QuestZDoom. And it looks awesome in VR. Ermac had to fix the it to be backwards compatible with LZDoom, but that's all. Love it. We will give it some promotion to spread the word.
Great work.
Great! the Previous version loaded a bit slow.
This one works better!
would like if monsters proyectiles in voxels, you know revenant´s rockets and stuff
but thanks very much for the mod
Hello, im currently playing TNT Evilution, on map 13 nukage processing, i noticed something strange, some strange thing happening to the zombieman, when he walks, the other walking animation turn into some incomprehensible thing, i don't know how to say it but something off. Imgur.com better look at the pic i show here, and you will see, click on the link and it will take you to the pic.
I also want to state that Windows sees this download as a possible malware threat, as it opens Windows Defender when I attempt to download the file despite its warnings.
keeps crashing right after selecting the difficulty after new game.
Turn on hardware mode in GZDoom
Might either you using software renderer or you aren't waiting the pause.
It is possible to fix an angle of some items and decorations?
As example, if I am using one angle for medkit in the level editor, it is appearing rotated to the wrong side in the game.
Of course, monsters and some decorations doesn't have this problem, but there is still a little need in small fix, I presume.
There has been talk of using maphacks for this, and possibly the community doing the work because it will be a lot of work!
I noticed that the Doom II creatures are still sprites when using this with PSX DOOM CE
This comment is currently awaiting admin approval, join now to view.
This mod deserves more attention and recognition, the game gains depth without losing any of the original style. Proud to be a Patreon: Patreon.com
Last night I played with WadSmoosh, Lambda and Voxel Doom, and my tipic addons all together without any bug or problems, it's so simple with ZDL, It is only necessary to order the mods correctly. I tested the four starting missions from Thy Flesh Consumed and No Rest For The Living.
I really enjoyed so much the experiencie...
The only thing to add is the weapons...I don't really know if 3D models or sprites. Personally I use the Quake4 or HalfLife when I'm not in Brutal or ProjectBrutality but in this case a voxelitzation of the originals can be so much work but awesome, like the monsters the same but better.
Tested GZDoom v4.11.3 and voxel doom 2.1 everything is working.
This comment is currently awaiting admin approval, join now to view.