Corpses stay in the Ungibbable mod converted to work with Doom 3 BFG Hi Def and RBDoom3bfg. Unzip to your Doom 3 Bfg install directory and run the ungibbable mod launch bat file. This is a real mod and has it own folder.
That's good idea, but demons better be gibbable i guess. Not zombie people, just demons because they're from hell, they bunring back to hell after death.
Thanks for this, I ended up using only a segment of the script and it works perfectly with UltimateHD and RBDOOM-3-BFG. So happy or it. For those of you who might be wondering too (just corpses), here it is:
Look for "ai_monster_base.script" in the scripts folder inside UltimateHD. Open the same file from this mod.
Go to line "monster_base::state_Dead".
Replace he entire section with the one from this mod. Change the sys.wait (54) for the number of your choosing. I've set mine to 50000, so it's like 13h.
Done, no more vanishing to hell. So far in my gameplay nothing breaks. It works flawlessly.
And if you want to prevent weapons from "gibbing" after two shots, you can easily change that too. Go to every weapon.def inside the UltimateHD, "def" folder, example "weapon_chainsaw.def". Then search for "gib" and set all of them to 0. That's it, no more vanishing of any creature in the game for the most part. I encountered one exception where the door closing made a soldier corpse gib. And also the semi-alive corpses do gib after shooting them. But I'm sure there's a "gib" option somewhere, I'll look into it and post it here again.
Thanks man. That really did the trick!! But do you know if using the same logic we can delay the gibbing till infinity?? I mean there must be a way right?
But if that's not possible, what's the largest value for sys.wait(x) we can give???
That's good idea, but demons better be gibbable i guess. Not zombie people, just demons because they're from hell, they bunring back to hell after death.
They do burn just takes a while. Rocket launcher will still gib also.
ok no it does not gib lol
a bunch of bodies and the rocket launcher is a lot of fun ragdolling them around lol.
Cool, i love to see corpes, zombie and demon all good, burn is not fun,lol
help, i unzipped it onthe doom 3 bfg edition an double clicked it, but when Istart the game and shoot a zombie it gibs and disapear.
Any way I can play with Steam? I wanna play while getting the achievements.
no
Can this work with the Ultimate HD without messing up the monster AI changes it has?
no idea
ORIGINAL version of Doom 3?
no
Thanks for this, I ended up using only a segment of the script and it works perfectly with UltimateHD and RBDOOM-3-BFG. So happy or it. For those of you who might be wondering too (just corpses), here it is:
Look for "ai_monster_base.script" in the scripts folder inside UltimateHD. Open the same file from this mod.
Go to line "monster_base::state_Dead".
Replace he entire section with the one from this mod. Change the sys.wait (54) for the number of your choosing. I've set mine to 50000, so it's like 13h.
Done, no more vanishing to hell. So far in my gameplay nothing breaks. It works flawlessly.
And if you want to prevent weapons from "gibbing" after two shots, you can easily change that too. Go to every weapon.def inside the UltimateHD, "def" folder, example "weapon_chainsaw.def". Then search for "gib" and set all of them to 0. That's it, no more vanishing of any creature in the game for the most part. I encountered one exception where the door closing made a soldier corpse gib. And also the semi-alive corpses do gib after shooting them. But I'm sure there's a "gib" option somewhere, I'll look into it and post it here again.
Thanks man. That really did the trick!! But do you know if using the same logic we can delay the gibbing till infinity?? I mean there must be a way right?
But if that's not possible, what's the largest value for sys.wait(x) we can give???