A 7 - 8 player map by DarkVortex.
Readme File:
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## Uneven Odds ##
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Version : Beta v1.5
Players : 8 (6 Vs 2)
Size : 5x5
Water : Yes
No Rush : Yes
Created By : DarkVortex
Tested by : wclark.uk
Created with : Supreme Scenario Editor 0.471 BETA by Hazard (hazard_x@gmx.net)
Official SupCom map Editor v4 by GPG
Supreme Marker Editor 0.921 BETA by Hazard (hazard_x@gmx.net)
Description
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On this remote planet, the seraphim cornered a pair of commanders who were assessing the planet as a potential location for Fort Clarke. The battle that took place resulted in heavy losses for both sides, and was a pivitol moment in the war.
This is a map made to challenge even the best of players by pitting 2 against 6. This map is best played with naval and land units, as using both together effectivly will mean a sure defeat for your oponent. But beware of missiles...
Installation
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To install put the folder "Uneven Odds (Beta v1.5)" and it's contents into the directory where you installed FA.
Typical install locations:
C:Program FilesTHQGas Powered GamesSupreme Commandermaps
C:Program FilesTHQGas Powered GamesSupreme Commander - Forged Alliancemaps
Change log
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V1.5
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-The map now has working AI markers for FA and origenal SupCom
-Added more decals
-Added some wrekage in the middle for reclaiming
v1.4
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-1st public beta!
-Added alot more decals
v1.3
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-Just some final land adjustments
v1.2
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-More minor changes to the texturs
-Removed most decals added from last update
-Tweeked middle island so you can build on it more easliy
-Made see floor look beter
-Changed shape of hills either side of middle passage on the left side to be better as deffence points
v1.1
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-Minor changes to the texturs
-Added yet more decals
-Improved marker layouts
-Expanded middle island so you can build on it
v1.0
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-Improved the texturs
-Added more decals
-Removed the stupid amount of rocks on the sea bed
-Changed marker layouts
v0.9
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-Added texture to the map
-Added some decals
-Added more rocks to the sea bed
-Improved the landform
-Rised the land in the middle making it into a little island
-Added hydro point to the middle
v0.8
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-Ships should be able to move over middle path
v0.7
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-Mex and hydro point fpr position 5,6,7,8 only spawn with players
-Moved rally point for AI
-Moved combat zones for AI
-Other AI markers also moved to beter position
v0.6
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-Players 1,2, and 7,8 should now be able to build sea factory at nr (fixed)
-Refining shape of land
v0.5
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-Gave the map a name
-Players 1,2, and 7,8 should now be able to build sea factory at nr (part 1 fix)
-Removed some trees rocks/bolders and redone the buildings in the middle
-Tweeked position of mex points
-Tweeked position of some hydro-spots
v0.4
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-Moved mex points
-Improved the land shape
-Even out the map
-Added more trees rocks/bolders and some structors
v0.3
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-Beter marker
-Edited land Shape again
v0.2
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-Beter markers
-beter land shape,-beter nr boundarys
v0.1
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-The 1st draft of the map.
Known issues
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Players on the side with 6 starting points can attack each other during No Rush time. This unfortunately cannot be fixed without changing the playability of the map, so all we can do is suggest you ally the sides!
Other
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Created by: DarkVortex
Alpha testers: wclark.uk
Credits
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Please do not edit or change this map without my consent.
Feel free to distribute it as you wish, but keep the credits with the file.
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