Here's a model I ported from SWTOR and semi worked on for a while. There's quite a bit wrong with it, but it works in game. It was my first official model I edited in 3ds Max. It's a pretty generic looking fighter, and I felt like someone might want to take it and make it better than what I've done. Includes just the model and texture, no code or anything like that.
Here's a model I ported from SWTOR and semi worked on for a while. There's quite a bit wrong with it, but it works in game. It was my first official model I edited in 3ds Max. It's a pretty generic looking fighter, and I felt like someone might want to take it and make it better than what I've done. Includes just the model and texture, no code or anything like that.
All credits go to Lucasfilm/Bioware
That's an odd looking A-wing.
6137 vertices and 4368 faces for one fighter. Wow !
Lol ya, as i said a few issues. Need to learn how to use smoothing groups and all that