You ever thought that Spellforce 3 might not have enough cool items?
Maybe you wanted to use the same armor as the Human Infantryman, but found out you couldn't?
Got some items you think they are broken, missing its icon and all that and you want them all fixed?
...Do you simply want more items of the most utter highest quality?
This mod is for you then, because, in short, it's a Quality over Quantity item addition mod.
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DESCRIPTION
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The whole idea of "Treasures of Eo" came when I realized that the game has a lot of unused content AND a lot of used content that the player sadly could not use.
Also, it seems that "Legacy" Spellforce 3 had more items, though most were just copycats with either a bad retexture, worse yet just a change in the Specular map. Still, it had some goodies that the current one didn't have.
And also, the game sadly has issues even now regarding items, for example...Norcaine's Gaze doesn't remove the head like it should to avoid clipping, Lacerating Bow does not actually cause any Bleeding, most Dwarf armors remove the beard when they shouldn't, etc...
So, with all that in mind, I decided to go ahead and add items, with their own balance instead of being direct copycats as well as custom new textures that fits the Spellforce lore.
And of course, to also fix whatever issues the game currently has.
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KNOWN ISSUES
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- Pre-made items will not be changed.
If you have any "pre-made items", for example, the "Revitalizing Plate Helmet" before you install this mod, the old one will still be in-game and unchanged.
There's nothing I can do, the game needs to make a new item and it does that on every Journey map but not on your player inventory or the campaign, meaning you have to redo the whole campaign or hope you get the "new" one from a random loot drop.
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DETAILS
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Too long of a text, check the "DETAILS" thread: Steamcommunity.com
BONUS!
In Journey mode, the "Advanced Trader" will now always sell every Blue/Rare item, no need to Restart the map to get another loot set.
In Journey mode, the Alchemist now sells 50 Potion of Reskill instead of a mere 5.
In "Burning Blood" campaign, the Artefact/Orange items were rather dull since it's just a default model with default icon. Now they all have their own unique looks:
- "Eye of the World" is now a dark wooden staff with red highlights, dull gold metal and a very reflective red orb. Also has a strong black magic effect to it. (The idea is that, according to the item's own lore, it belongs to Isamo Tahar, a Necromancer, hence the dark coloring.)
- "Soulreaver" is now a beautifully decorated halberd with a lot of dull gold and dark metal. Also has a small black magic effect to it.
- "Dreamweaver's Elegy" is now a very peculiar fantastic spear that has visible magical "Ice" for a blade. Also has a strong ice magic effect to it.
- "Defilers' Bane" is now a magnificent crossbow that has the look of a Silver Eagle, with Greenish details and glow added to it. Also has a White magic effect to it.
- "Van'Karewa" now uses bright red wood with purple leather that also has glowing orange runes added to it, as well as "magical" metal.
- "Star of the Dusk" is the same model, but has a beautiful look to it, with gold inlays, dark shiny metal and beautiful glowing green gems. In essence, it's "Hirin's Call" but one-handed and with another spell.
- "King Ayelith's Oath" is now a beautiful, decorated mace that resembles the Paragon's.
In Arena mode, the Merchant can sell items from Treasures of Eo. Not all is included, for example, there's none of the Orc armours and the Common/White quality weapons.
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Credits
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Big thanks and credits go to "Farlon" for the help provided as well as some spells made.
Big thanks and credits go to "Bloodglass" for making some spells.
Thanks to "Rhaaah" for a tip that helped me figure out how to add coloured text.
Thanks to "Sehrael" and "M4lice" for ideas.
This mod was originally uploaded to Steam Workshop, if you have Spellforce 3 on Steam, I recommend you get it from there instead:
Steamcommunity.com
[F.A.Q.]
"Will there be any further updates?"
Yes, I intend to add more Dwarf and Troll armors and some more Orange/Artefact quality inventory.
I might overhaul the Dwarves' armours so it's more unique from the humanoids.
I have plans to add "Throwing Weapons" for humanoids as well, such as knives and axes.
"How to obtain items?"
Iron Falcon Armors are being sold by the Dwarf you must rescue in your return to Aonir's Blade. Requires Trader Skill 3.
Orc Armors can be brought from Berghol. Requires Trader Skill 3.
Elf Armors & Weapons can be bought from Scryer Eleon. The higher-quality variants require Trader Skill 3.
Every other item can be bought from Traders or taken from Random loots.
"What is "Compendium of Items"?"
It's the project and codename of this mod, this is why you'll see the adjective CoI_ when using debug names.
[FINAL WORDS]
I do hope all of you enjoy this mod, for it took way more than a month, including taking a break, losing motivation and having no time in-between.
I did my best to make sure everything is as high-quality as possible and works as intended, this is also coming from an ex-developer who listens to too much Hawkwind's Brainstorm.
If you have a Steam Account, you can read this:
If you have any feedback, please do post in the "FEEDBACK" discussion.
If you got any suggestions or ideas, post in "SUGGESTIONS / IDEAS".
Got a bug report, be it that one vanilla weapon is broken, missing an icon or not doing what it should, or simply a problem on one of my items including lore, post in "BUG REPORT".
Oh and if you are feeling generous, I have a Ko-fi page myself, don't be shy now; Ko-fi.com