Description

A HD pack for the classic mod, They Hunger! This originally was a personal project (since there is already a HD pack released), but figured to release it in case of fire. Hope you all enjoy!

Preview
They Hunger - Remod 1.2
Comments
Clonest
Clonest

OMG THANK YOU! I was looking for the perfect mod to go along with the coop mod i'm working on, now if someone could just tell me how to trigger a map change in multiplayer like what Zhouy managed to do in Opposing Force Coop.

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RedSlug
RedSlug

Funny how much of my unofficially released stuff finds it's ways around. Anyways, thanks for proper credits.

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Dune_Jumper
Dune_Jumper

Woah.

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CyborgParrot
CyborgParrot

Oh Yes.

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TheRenegadist
TheRenegadist

What this really needs is the Sven Co-op Head spiders, other then that this looks pretty good man!

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ZikShadow Author
ZikShadow

I did tried that, was even planning to rig HD models too on those.
Unfortunately, the original TH does not use submodels.
This means that every headcrab in TH would all be the same model, and would break immersion if there's more than a few at the same area.

I1356.photobucket.com

I1356.photobucket.com

There's also the thing where the animations would not fit the situation the headcrabs would find themselves in.

I1356.photobucket.com

I1356.photobucket.com

Same thing too with R1chard's baby headcrab, hence why i ditched it in the first place in favor of the one i used, among other reasons.

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Clonest
Clonest

it's not that bad, people would just assume the spider crabs like eating people's crotches.

Nice to see how Sven Coop's release of their in-complete coop version of the game has re-sparked people to do sudden work on the original classic again btw :D

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ZikShadow Author
ZikShadow

I've actually been working on these WAY before i ever played Sven's version of TH.

Now that i think of it, I never really bothered to play Sven Coop with anyone.
My internet speed was just too lousy to even compare.

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Clonest
Clonest

Heheh well I can tell your not missing much, so far it's over-the-top challenging mayhem. It's suicide if you don't attempt each map with at least 5 people in-game at all times. None of their maps have 3-4 player easy run through's in mind. THEY EVEN ADDED HARDER ENEMIES TO EACH MAP THAT SHOULD NOT BE THERE. Sure 2 can do it, but it'll take a lot of respawning. Alien grunts throw snark grenades, Vortigant Slaves can revive other Vortigunts after death and to top it all off each alien takes A LOT more hits to kill. Ever since 4.0 the machine gun doesn't have a glauncher and only fires 30 rounds at a time etc. etc. Certainly better off playing my version of They Hunger coop if i can ever balance out the monster hitpoints of the monsters that already exist in the maps and get the map-change triggers to work that is. The biggest payoff, being able to use the extra 2 or 3 they hunger weapons Sven's mod still doesn't have.

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thelochnessbombster
thelochnessbombster

Play the Sven Co-op They Hunger campaign. Things are a lot different now, except for enemies having a ton of HP. There's also a bunch of new weapons.

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Clonest
Clonest

I just hope Sven does the right thing with this new "classic mode" that at least reverts the machine gun back to normal. With good fan reception he just might take it a bit further so that people can finally vote to play on a server with closer to original monster hitpoints and none of these added over-kill stunts some of them can pull off.

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mr-justaguy
mr-justaguy

The tree models are stored in sprite files... what kind of black magic fuckery is this?

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ZikShadow Author
ZikShadow

Well, i'm not exactly able to change the map files themselves.
So i went with the next best thing!

Rename the .mdl to .spr and you have the sprite replaced with a model ready to use.
Did the same thing for the snow trees in RIP too.

Not sure if one can use it in case one does not have access to model based entities like env_model...

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thelochnessbombster
thelochnessbombster

I've tried renaming .mdl to .spr but it doesn't replace the sprite. Any way to make a .mdl file into a .spr file?

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skullkan6
skullkan6

Thank you SO much for this.

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TheArmyGuy
TheArmyGuy

thanks for this have you considered finishing the tactical version?

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Guest
Guest

This is a great mod, although it really throws me off having a 1911 with a 17 round capacity magazine, but other than that it's perfect.

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sk8er_boi6000
sk8er_boi6000

I don't know if it's the remod or the original TH code at fault, but the skyboxes are seriously buggy when played in the Xash3D engine. Most other mods, and most of your remods work fine. Any tips to improve it?

I.postimg.cc

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sk8er_boi6000
sk8er_boi6000

I was able to fix the issue with the skybox by adding the following line to my liblist.gam file

cldll "cl_dlls\client.dll"

However there are more various glitches in the mod that I wasn't able to fix

I.postimg.cc

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forealdo
forealdo

Great mod. The only problem with it is that the audio is so high quality that some sounds can cut off dialogue. A good example is at the beginning of chapter 2.

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HECUmarine108
HECUmarine108

Wish there was an addon to change the Zombie version of the HGrunt to act like the ones from this Moddb.com that way they can be more zombie-ish instead of just being the same soldiers with zombie textures.

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Guest

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LuistheDoomMarine
LuistheDoomMarine

does this changes the enemies and other stuff?

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