Madin's RA2 Tech Airport from C&C: Red alert History.
Files include all necessary XML, W3X, and texture files needed for editing and compilation.
It is assumed that you have the C&C3; mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all.
You are expected to adjust the code to your needs, all I have added are the basics. Balance and fine tuning are up to you.
This uses SpyVsSpy 's 'ObjectFaction.fx' shader file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat.
This uses eva.ini, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat.
Please note that this is a neutral tech structure, you will find it in locations on a map where the Mutant Hovel would have been.
Please note that this structure does not have any special powers.
This structure repairs all of your aircraft across the map, and can also act like a support airfield (parking space for 2 aircraft, will reload and repair them).
Includes sample sounds.
Includes an ini file.
Includes build up animation (you must code this yourself).
Includes extra texture files (a rubbish Forgotten flag, and a texture with a blank flag, so you can add your own!).
You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.
Primary credit: Madin (Model + Texture)
Secondary credit: SpyVsSpy (ObjectFaction.fx shader)
Ready to use: Yes
Portrait & Buttons:Yes
Build up animation:Yes
Damage textures: Yes
Damage 2 state: Yes
Destruction animation: Yes