A mod that aims to envision what Spyro characters would've looked like on the PS1 if they had their new designs from Reignited.
Do you like Reignited's redesigns?
Do you like low-poly PS1 Spyro stuff?
Now* you can have both!
* (Note - now refers to between eventually and sometime before I die depending on how much free time I have to lose, because this thing is so incomplete it's not funny)
From the same idiot who brought you three of the dragons in Artisan Acres comes the Final Destination 2 of Spyro Reignited Trilogy character modding, featuring:
- Models that have too many polygons for the PS1 to handle and deform-unfriendly topology because I (mostly) adhered to the style Insomniac used - and I don't have the benefit of vertex animation
- Janky animation and warping - and I don't mean the PS1 jitter
- Characters coloured entirely with vertex colours for the time being because UV organisation and texturing take forever (but some of them have proper eyes)
- Broken animations/SFX, muted vertex colours and (probably) no more inexplicable glowing at higher graphics settings!
- All of the elder dragons like you've never seen them before (and probably wish you still hadn't once you do), except for Boldar because his skeleton is absolutely massacred and I'd prefer to leave the rigging until after I properly texture him
- Fairies, balloonists and some of the NPCs that are predominant in Ripto's Rage or Year of the Dragon, maybe even both
- Filesizes that are larger than they have any right to be because some characters needed all of their animations replaced in order to function
- A bunch of fodder and a few other things that were in their directory
And Sheila's here too!
Last updated Jul 3, 2023
What's new in Alpha v1.2:
- Bartholomew is now fully low-poly courtesy of his phone and snowball
- A bunch of Evening Lake NPCs (since Handel and Greta had already been taken care of):
- Princess Ami and Prince Azrael, but not the motorbike
- The Frozen Altars Penguins
- Crazy Ed
- Most of the fodder (specifically everything but the little orange/green lizards because of Sanzaru shared SKs syndrome, and also the peacocks and diving ducks); though not without a bunch of animation or material-related issues
- Added the cowleks since they were organised with the fodder, I guess
What should be coming in Alpha v1.2.1:
- The Haunted Tomb dogs and maybe some other NPCs
- Fixing the Crystal Islands turtles' eyes, and any of the newly-added NPCs if their animations are busted
i rushed this out to make up for taking forever since the last update and couldn't be bothered testing them please forgive me
- The peacocks once I get their eye textures done, and the diving ducks once they're rigged
- A decent release date, if I can avoid getting distracted too much
What'll be coming before this mod goes beta, in order of current priority:
- Other YOTD NPCs, especially if they show up at the hub or are in the side character's home levels
- Trying to understand whatever the deal is with the fairies' wands losing half of their vert colours (might be related to that weird flicker in the direction arrow fairy's hands)
- Ooga, his fellow cavemen, and whoever shares their SKELs
- Some more RR NPCs, predominantly the ones that look the most different from their OG incarnations
- The robot sharks
- Doing justice for the animations that rely on things burning up via material setups - because the sheep and especially the frilled lizards kinda need those
- The gnorcs at Dragon Shores, as soon as I can get their eyes the way I want them to be
- Zoe and the YOTD fairies, once I figure out how to get blueprints to alter materials during gameplay - i.e. something I'm going to need to do for many, many NPCs in YOTD because of all the shared SK files
- A few of the bosses - some like Ripto's mecha pterodactyl are fully-modelled and vert coloured, others like Spike not so much
- Maybe a few rhynocs, with the base models/colours being done and all
- Some enemies I partially started working on
- Other characters that I haven't decided to tackle yet
- Nicer looking transparency effects, if I get my hands on a computer that can survive Blender 3.0
- Environment props/entities/whatever they're called, things like the hot air balloons
- Socket stuff for the dragons e.g. the flames that Alvar wheezes
- Better deformable topology - especially with limbs - if people don't mind me upping the polycounts or straying even further from the PS1 Spyro look (seriously though, it'd be great if you could give your opinion on whether or not you want that)
How to install:
Go to (C:) / Program Files (x86) / Steam / steamapps / common / Spyro Reignited Trilogy / Falcon / Content / Paks - and if you don't already have a folder in there called "~mods" (ignore the quotation marks), go and make one.
Then you just need to extract the mod's zip and dump the pak(s) in that folder.
As with any mod, it's a good idea to backup your save files before testing this out!
If you're upgrading from Alpha 1.0, you need to delete the paks called "pakchunk3-deignitedsheila.pak" and "pakchunk4-deigniteddragons.pak".
If you're upgrading from Alpha 1.1.1, you need to delete the paks called "deignitedballoonists.pak" and "deignitedfairies.pak".
Special thanks to...
- Ghostie and Zeth - helping me wrangle vertex colours to the best of my ability without custom post-processing
- thebunndragoness and Cyreides - inspiration, lots of help, and some models I stole from them ages ago
- MrsDrPepper - literally impossible without her, she hit us up with an older version of umodel that doesn't bust the armatures when ripping models from Reignited
- Pon Pon - letting me know that Bianca's armatures are only allergic to Blender 2.79 and work without a hitch in 2.8x onwards
- CookiesOnToast, FaithSDK, FranklyGD, InfinateXtremer, Magic Nipples, and everybody else on the modding server I forgot to mention but I'll add their names eventually - I love being friends with you guys and helping each other out, thanks for putting up with my near-constant annoyance and basically holding my hand throughout the entire
two three year-long process
Yes, please go for the Spyro PS1 look. Us nostalgia freaks could use more layers of topology.