HD upscaled versions of the classic Spyro and Sparx PS1 models, merged with certain elements from the Reignited models. Spyro's model was upscaled from FaithSDK's retro Spyro mod, so credit to them for that and the powerup textures.
12-13-20 UPDATE: Fixed an issue where Sparx's pupils would clip through his eyes when he turns blue or green. But I did this by removing his damaged animations. But I think that's fine considering that this Sparx mod has a permanent smile frozen on his face, so those animations always looked a bit off on him anyways.
If you use this mod's Sparx pak together with my Omniswapper mod, then one of Sparx's hands will be broken on the alternate skins.
12-2-20 UPDATE: You no longer need a seperate pak to animate Sparx's eyes.
HD upscaled versions of the classic Spyro and Sparx PS1 models, merged with certain elements from the Reignited models. Spyro's model was upscaled from FaithSDK's retro Spyro mod, so credit to them for that and the powerup textures.
Upscaled Spyro doesn't always look great during realtime cutscenes. His eyes are too different in shape from Reignited Spyro's and so making them look good in cutscenes is probably impossible. I prioritized making them look good during gameplay. Other character mods such as the Cynder mods are willing to compromise the shape of the eyes to fit the Reignited skeleton better for cutscenes, but the whole point of this mod was to look like the PS1 models so I was unwilling to do that here.
this is so awesome thank u so much
Can you fix the model for cutscenes since it distorts and breaks.
Nope! This model changes Spyro's face too drastically from the Reignited face rig, so it is physically impossible to make his faces work right in cutscenes unless I want to replace the keyframes of all 200+ animations Spyro has (because Umodel can't rip a clean Spyro skeleton from this game, and thus if you want to replace a single animation you must replace the entire skeleton and every single animation on that skeleton as well).
This is why I basically abandoned this model in favor of my other one where I just adjusted Reignited Spyro's porportions and baked the ps1 textures into its UVs, because that's pretty much the only way to make Spyro's face look right in cutscenes.
Okay I figured out how to get clean skeletons using Noesis but I still ain't gonna fix the keyframes because I'm lazy
This comment is currently awaiting admin approval, join now to view.