This mappe came about after many hours of preparing a presentation about Parametric Object Creation of which is my main spare- time project. I need'd a break. It was done in my spare-time in a week. It is the first mappe to feature Phong- shading since grading up from 1.6.5 to 1.6.6 of the GTKRadiants. This did indeed take a toll on overall lighting quality, but I hope it was worth it since everyone nagged me about it. Original .map-file included if you want to do any better.

Reservoir Stroggs
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.