This mutator brings 12 new weapons to UT2004. You can choose to replace a weapon with one of the 12 and/or choose to spawn with one of the weapons, or a random one.
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// Author: Shaun Goeppinger aka Ini
// Date: 14/04/10
// Version: 3
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// Description.
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This new version tries to address some framerate
issues on low end computer/game types with lots
going on (such as invasion).
The effects for the rainbowshock rifle have had a
makeover, they are no longer too pink. Additionally
I decided to create a rifle of each colour (most)
to brighten up the place!
This mutator brings 12 new weapons to UT2004. You
can choose to replace a weapon with one of the 12
and/or choose to spawn with one of the weapons, or
a random one.
Each rifle resembles the shock rifle, but the beams
and projectiles can bounce off walls.
There are 12 different weapons.
RainbowShockRifle: Rainbow beams and balls!
RedShockRifle: Red beams and balls!
YellowShockRifle: Yellow beams and balls!
PinkShockRifle: Pink beams and balls!
GreenShockRifle: Green beams and balls!
OrangeShockRifle: Orange beams and balls!
PurpleShockRifle: Purple beams and balls!
BlueShockRifle: Blue beams and balls!
CyanShockRifle: Cyan beams and balls!
BlackShockRifle: Black beams and balls!
WhiteShockRifle: White beams and balls!
RandomShockRifle: Random beams and balls!
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// Installation.
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.u files go in the system folder
.ucl files go in the system folder
.ini files go in the system folder
.utx files go in the textures folder
ServerPackages line:
ServerPackage=RainbowShockRiflev3
Mutator ClassName:
RainbowShockRiflev3.MutRainbowConfig
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// Configuration.
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In the .ini file you should see these settings.
Below they are listed with a brief explanation.
[RainbowShockRiflev3.MutRainbowConfig]
bCanThrowWeapon=true
//if bCanThrownWeapon is true, then the weapons can be thrown. This applies to all of the rifles.
BeamDamage=30
//damage of the beam. This applies to all of the rifles.
BeamAmmoPerFire=1
//how much ammo it costs to fire a beam. This applies to all of the rifles.
MaxBeamBounceNum=2
//the maximum number of bounces a beam can make. Set to 0 for no bounces. This applies to all of the rifles.
BeamThicknessA=5.000000
BeamThicknessB=2.000000
//thickness values of the beam, max and min. Raise them for thicker beams. This applies to all of the rifles.
BeamLife=1.500000
//how long the beams hang around for before fading away. This applies to all of the rifles.
ProjAmmoPerFire=1
//how much ammo it costs to fire a ball. This applies to all of the rifles.
RainbowComboDamage=375
//how much damage the shock combos do. This applies to all of the rifles.
RainbowComboRadius=275
//the radius of the shock combos. This applies to all of the rifles.
RainbowComboAmmoCost=2
//how much ammo it costs to perform a shock combo
RainbowProjReflectNum=2
//how many times the balls can bounce. Set to 0 for none. This applies to all of the rifles.
RainbowProjDamage=45
//how much damage the balls do if they bounce in to you. This applies to all of the rifles.
RainbowProjSpeed=1150
//how fast the balls move. This applies to all of the rifles.
bAddToDefaultInventory=true
//if bAddToDefaultInventory is true then players will spawn with the chosen shock rifle
bRandomRifle=true
//if bRandomRifle AND bAddToDefaultInventory, players will spawn with a random rifle
RifleColour="rainbow"
//if bRandomRifle is FALSE then the rifle which corresponds to this value will be given to them. See below for rifle list.
bReplaceWeapon=false
//if bReplaceWeapon is true then the mutator will replace the chosen weapon with the one given in RifleColour.
WeaponReplace="XWeapons.LinkGun"
//if bReplaceWeapon is true, input the class name of the weapon here. In this example, all LinkGun weaponbases will be replaced, applies to weaponlockers.
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//Rifle Colour Values
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//Red
//Yellow
//Pink
//Green
//Orange
//Purple
//Blue
//Cyan
//Black
//White
//Rainbow
//Random - A rifle that shoots random beams
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//Rifle pickup classes, for summon purposes
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RainbowShockRiflev3.RedShockRiflePickup
RainbowShockRiflev3.YellowShockRiflePickup
RainbowShockRiflev3.PinkShockRiflePickup
RainbowShockRiflev3.GreenShockRiflePickup
RainbowShockRiflev3.OrangeShockRiflePickup
RainbowShockRiflev3.PurpleShockRiflePickup
RainbowShockRiflev3.BlueShockRiflePickup
RainbowShockRiflev3.CyanShockRiflePickup
RainbowShockRiflev3.BlackShockRiflePickup
RainbowShockRiflev3.WhiteShockRiflePickup
RainbowShockRiflev3.RainbowShockRiflePickup
RainbowShockRiflev3.RandomShockRiflePickup
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// Credits.
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Me! and Rainbows!
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