In this single player map for Half-Life 2, Gordon Freeman infiltrates a powerstation commandeered by Combine forces in an effort to destabilize their control of the region.
hey someone voted it a "1" is this map anygood?
Just some troll, don't mind it.
And yes, it's quite good and worth trying out.
short 15 min advanture
It's short but very good.
Some bigger mods aren't so good like this one.
I prefer shorter but good mods.
Quality over quantity.
Great job, but really sudden ending. Should have ended in you driving off in an airboat or something.
Once again, Great job!
Excellent mod. Level design is top-notch, very near Valve-quality content. I had a few issues with the balancing though, as very early on in the mod the player is given excessive amounts of ammo and health, only to be left with almost nothing near the end. It gets to be quite a challenge near the climax of the level. Other than that, very well done.
Good encounter pacing and a frantic final battle make this an all around great run&gun map!
I'll have to agree with Marcinkony on this one.
An excellent short adventured riddled with low fps periods dabbled with some aggravating battles (combine through the ceiling while i had low health). I also throughly enjoyed the beginning of the mod, a familiar and plausable setting. But I was rather disappointed at the end, screen goes black and that's the end of the game. Overall, I would say the excellent mapping is curbed by the poor optimization. A solid 8/10 should do it.
Mostly very good, with four faults:
1)Two alarms going at the same time with no way to shut them off.
3)Infinitely respawning Combine soldiers.
4)Unsatisfying ending: the fade to black starts at the instant of the fatal hit on the gunship, leaving the player without the reward of seeing the gunship gibs on the ground.
@ Ducttape, if you wanna play something long, go play Strider Mountain, and don't complain, that it's boring as hell, it is long.
Too long, too friggin long...
And this map is superior, 10/10.
Short mod, but great mapping and tough combat. Loved the use of wide open spaces while simultaneously making them feel cramped.
Combat felt a little swarmy at times, sometimes creating doubt in the player whether the solution is to keep fighting or start fleeing. Definitely didn't have the right weapons to deal with the Elites at the end which felt like fake difficulty, although it did encourage heavy use of the gravity gun for full effect.
It gets a 9/10 because it wasn't perfect, but it didn't overstay its welcome and proved to be a diverse, fun mod. Great portfolio piece.
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59 votes submitted.