A new Singleplayer map made by YaoBang and "白狼复苏". Wish you like it.
Change2021.10.23: Optimized the Ai of the 64-layer.
Change2022.02.05: Optimized Navmesh and minimap
Hi everyone, i made a new singleplayer map based on official map "Operation Smoke Sreen" and Aix2's "Karkand Stormfront". And the idea was suggested by my friend "白狼复苏". In my opinion, it belongs to me and my friend.
Now it has bigger CombatArea, more greenplants, Chinese style village so i believe you would have a different experience.
In 16,32 layers, i use original GameObjects, so you would feel it same as official map. But in 64 layers, i add more strongholds, more Heavy Armors and more Planes for playing better. And i try it, when you use 107 Bots, they cannot use all vehicles. So for your preference, repalce vehicles. In 64 layer, it has enough vehicles for you and bots.
But i have to say, because it is the weather before the storm, the lightings was darker which makes you difficult finding enemy infantry. So you better have preparation for it.
if you have any questions, please tell me, thanks!
By the way. As my studies progress, I will have less and less time to edit BF2. So see you again......
(Hahaha, i have said it before.)
最后,国庆快乐,国家万岁,人民万岁!——耀-邦-肉乖乖 2021.10.01
Nice man thanks you
You are welcome.
Super noice
Haha, i may make map's AmbientSound too loud.
Lol btw any tweaks that can make tha map brighter and nice?
BF2 Editor is your friend! :-)
You are great Yao Bang! Do you have maps for EU force?
Sorry, i don't have more. But you can change init.con to play Eu's Soldiors.
After a while, if I have time, i may modified and renavmesh some maps like POE2's. (I would use vanilla's staticobjects replace POE2's objects. Because when i try to navemsh POE2's map, it often have probelm for buildings of POE)
At that time ,i would use EU's objects
Hey, Awesome work on this map! :DD and since you mentioned POE2 I have sum reference for you ^-^ Moddb.com
Also there's two maps that I'd love to see that are from POE2 and that is Green Acres and Snake Eyes ^-^
Did you mentioned green acres? Hell yeah, it is a good idea haha. I would love to see it as well haha
Yeah! That would be great for like a Western Europe setting, like it would be a perfect stand in for the Netherlands or Flanders :DD
Snake Eyes is also nice tho as it is an Amphibious Assault map and it triggers my inner Marine XD
POE2 has many maps that are made well yet most of those maps don't have AI support ;-;
Oh, in fact, i cannot navmesh POE2's maps well, it always has problem in buildings. So if you see i share POE2's map on Moddb, it must be vanilla style's POE2' maps. Haha
Спасибо)))
Haha, thank you too.
Thank you so much, can I use this as the map for my mod?
Of course you can.
Thanks a lot for your permission :)
Wow very awesome map! Nice to see more custom maps made by your very own hands!
Thanks.
Congratulation Yao-Bang, beautiful work !
Very interesting one
Yao bang if u can maek tis then i hab another challenge for ya how bout u do tis? Youtu.be it would mean alot for us :DD
i had a stroke reading that
My country has Network restriction, so i can't see Youtu.be's video.
U in china right?
Yes, i'm chinese.
美军载具大概率会在LakeVillage全体卡住 导致被pla平推 这图美军不管怎么努力 就是打不赢pla 大佬能优化下美军这边的路线吗?
感谢反馈,我会试试看优化。
已优化,不过我感觉效果不太明显
Module:AIPlanInterpreter
J.Sanick 41 lod level BLLFull cannot interpret(LookAtWrapper)LookAtWrapper.
I'm sorry for you encountering this problem. But in fact, it isn't my map's problem. It is your playing mod's AIBehaviours.ai file's problem.
I guess you play it in bf2 vanilla.
Please try it again after change the sentence "aiSettings.activateDefaultInterpreter Boat BAPSTLookAtWrapper " is "Full". the sentence is in mods/xxx/Ai/AIBehaviours.ai
大佬 这图的武器跟地图贴图都有闪烁问题 咋回事 玩原版的图都没事
抱歉,这就不清楚了,是不是渲染器的原因,因为我的渲染器改过了
Yes, i play it in bf2 vanilla, but I use ESAI.
Does it have anything to do with this?
Yes. Several mouthes ago, i also ask this problems. And Mortarty tell me "Your map crash error could have to do with your bf2 mod´s ai, not with the map itself." and here is links:
Bfeditor.org
Bfeditor.org
I find it is because bf2 vanilla's AIBehaviours.ai don't have no certain aibehaviors for bots. So when bot shot aircraft, it will crash like your situation.
Do I need to add "BAPSTLookAtWrapper Full" to all vehicle types in AIBehaviours.ai file ?
Yes, or you can use AIBehaviours.ai which had been fixed by other.
Www51.zippyshare.com
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pla的ai会把陆地载具丢在OilFactory和HillShed两个局点中间的那条直路路上 他们到那条路就会呆着不动 然后等一会儿不知道是自杀还是跳车跑了
感谢反馈……
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