I have made a new Navmesh for the 64 player map for Operation Harvest to allow play with AI bots.
Note that this is not an exact copy of the original 64 player map.
There have been some changes to the static objects and flags:
A lot of the fencing has been removed to make it easier for the AI to navigate the map.
Some of the flags have had their capture radius increased to make them easier for vehicles to capture them.
The scout helicopters have been replaced with the standard transport helicopters (Blackhawk and Mi17). The scout helicopters were never made with coop play in mind and when included will crash the game on occasion.
Vehicles will use both fords and all bridges except the railway bridge. It is a bit narrow and quite long so the vehicles can get stuck a lot. Infantry will use all fords and all bridges.
Instructions for installation are on a PDF included in the download.
If you change the flag layout and start to experience random crashes try redoing your Strategic
Areas. Specifically make sure the ‘order positions’ for both infantry and vehicles are in places
where the navmesh exists and the soldiers and vehicles can reach them. Order positions that the AI cannot reach seem to crash levels a lot.
Also included are the 3D object files (*.obj) used making the Navmesh. If you know how and wish
to edit them further they are in the folder location: operationharvest\server.zip\GTSData\output
I used python 2.3.4 to create the Navmesh with BF2Editor.
I used Blender 3.3 to edit the Navmesh obj files.
Thank you so much! Whats your next map?
Dalian Plant. I am going to try get the boats working from the carrier.
Awesome work! can you redo Fushe pass soon? Thats because bots tend to crash their jets into the mountains and it really kills off the immersion ;-;
Planes have something to do with the Aerial Height Map, so is not a navmesh issue.
I had not planned on doing Fushe Pass, because the navmesh is already really good. As far as I know it was done by Korben_dallas and he did a great job. I am glad because that would be a difficult map to navmesh.
Does anyone have PR Project maps for singleplayer?
Good work!
"The scout helicopters were never made with coop play in mind and when included will crash the game on occasion."
Been a while, but from what I remember, this is due to the missing ai template on the Littlebird. It will crash the game when a passenger tries to enter.
The version in my mod has a dedicated ai template that I acquired from somewhere (can't find the original source any more) and it works fine if you want to try it.
:-)
If you have a link for that it would be good. I do not think I will put it in the level or I have to throw it in an Objects folder in the level itself.
Maybe I could put the littlebird and the MEC equivalent with the fixed ai issue up as a separate addon. Then it will work in any coop map.
Can you do Midnight Sun?
It is on my list. The bf2all64 mod version works well except for a couple of the bridges.
Thanks for this great work.. I hope Operation Road Rage map is in your plans too..
Yes it is. The bf2all64 mod version is very good. The only problem I have is the bridge at the MEC base.
The navmesh does not follow the arc of the bridge properly so the infantry die when crossing it.