This is a custom Defending the Monolith map. Created by XSenergy.
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NextWave by XSenergy <XS_energy@hotmail.com>
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Author: Gerald Lee
Date: May 23th, 1999
Build Time: 11 hours
Compile Time: 28 minutes
Single Player: Look below newbie :)
Multiplayer: For use with Defending The Monolith.
Description: There are two bases in this map each with an underground respawn area. There is a sniper's area on the top floor and near that is the Monolith. This map is symmetrical so you should know what the enemy base should look like.
Installation: You first need the latest DTM to play this map. I don't think DM will be much fun. Just put the DTM_NextWave in your shogo/custom directory. This map should be under custom maps now. Enjoy!
Known Bugs: It runs a little slow because it's such a huge map.
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Contact: XS_energy@hotmail.com ICQ: 8107757
If you have any questions or comments, just E-mail me. If you need to converse, you can add me to your ICQ list.
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Special thanks to:
(Remember, never EVER intersect brushes for all you mappers out there. A little message from Sweet)www.planetshogo.com for putting the Shogo community togetherMonolith for Shogo (It'd be kinda hard to make this map without that)and YOU for playing my map
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This FAQ is based on some of the troubles I had. I hope this helps you.Mini DEdit FAQ:
Q: Some brushes in my map are deformed in the game, but in DEdit it looks fine.A: That brush is what you call a Concave brush. The shape of the brush you made is too weird for DEdit. To find concave brushes press ctrl f.
Q: But I like that shape! Don't make me kill it!A: You can make the same shape by creating multiple valid brushes and putting them together.
Q: How do I select a brush in the 3d view?A: Hold down "T" and left-click.
Q: How do I move a vertex of a brush?A: Go to Geometry mode (Mode ---> Geometry mode) press and hold "M". Now while holding, click and drag. Watch out, don't make any concave brushes.
Q: How do I make glass?A: Go to Crystalfactor.com for an excellent glass tutorial made by Smoth. You can listen to some Zelda 3 music at the same time :) For his homepage go to Crystalfactor.com
Q: My map runs slower than a turtle with arthritis, what do I do?A: You probably have a leak in your map. If you've patched up all the leaks, and the problem still persists, make sure you didn't intersect any brushes. Unless you really want to, don't intersect brushes.
Q: How do I make a cool fog effect?A: Select your world properties and switch over to the properties tab. All the options are there.
Q: How do you make ladders?A: Make anything that looks like a ladder, rope, anything that you can climb on first. Then make a seperate brush, bind it to ladder (under VolumeBrush/Ladder) and put it where the person will be climbing (in front of the ladder duh :)
Q: I've done everything right for my sky, but the sky texture still shows the sky text on the texture.A: On the sky texture brushes, in properties, turn on sky portal.
Q: What's the difference between Dir lights and just regular lights?A: Direct lights shine light in a given direction like a cone. Regular lights are always in a circular form.
Q: How do I make flickering lights?A: This is pretty simple. It's all under ClientLightFX. The one in TA_OF_Static is FlickerLight.
Q: How do I make an ambient sound play?A: Use trigger sound and in the properties, type the path of the sound in the looping sound space. Example: sounds\ambient\trickling1.wav (this sound is in this map)
Q: Why is this FAQ so short?A: Time...
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Legal Crap:
Distribute this map as much as you want and try to keep this readme on there. Don't sell my map for any profit without mypermission (as if you'd want to :)
Notes:
A tomato is a fruit.
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