1英文日常不合格,不好意思只能用中文了
2特效的使用方法在下面
特效的给其它载具的使用方法
首先是复制一份特效文件,然后把文件和文件内的粒子名字改名,比如给里面是mig29,如果要给F35用就复制一份,改成F35,方便区分
’e_ningjieyun_mig29‘ is contrail(冷凝云)
’e_woliu_mig29‘ is strake vortex(边条涡)
==================================
加到载具的那个(tweak)T档中引擎段的代码里坐标,等于相对机体中点的0/0/Z(Z≠0),X轴必须为0(X=0)
比如边条涡,我是挂在(nepu_mig29_Engine_Left)左引擎上的,左引擎的坐标是ObjectTemplate.setPosition -0.9/0/-6.404,那么就在nepu_mig29_Engine_Left下面的一堆ObjectTemplate.addTemplate后面加上
ObjectTemplate.addTemplate e_woliu_mig29
ObjectTemplate.setPosition 0.9/0/-0.404
冷凝云也一样,我是挂在(nepu_mig29_Engine_Right)右引擎上的,右引擎的坐标是ObjectTemplate.setPosition 0.9/0/-6.404,那么就在nepu_mig29_Engine_Right下面的一堆ObjectTemplate.addTemplate后面加上
ObjectTemplate.addTemplate e_ningjieyun_mig29
ObjectTemplate.setPosition -0.9/0/-0.404
单引擎机一样可用,只要坐标等于相对机体中点的0/0/Z(Z≠0)就好,丢哪个引擎下没有要求
===================================
丢完后打开bf2editor编辑器,进入effects模式,进去把一侧的所有轴调好,然后对称一下,另一侧的也就有了
WoW i love that effect GOOD JOB, BTW that can be used by another Jet?
可以,但特效的坐标必须用编辑器调过。编辑方法见Description
Hi all, can someone explain how to install. So far I know the folders?? need to be renamed. I have no idea where to put them. The translation is alien to me.
(copy) copy a special effect file and then rename it, e_ningjieyun_mig29=(contrail) condensate cloud, e_woliu_mig29=(strake vortex) side vortex
Does this mean rename the Effect folder to: contrail, side vortex, e_ningjieyun_mig29=, or e_woliu_mig29?
Don't get me started on this section,
ObjectTemplate.addTemplate below nepu_mig29_Engine_Left.
ObjectTemplate.addTemplate e_woliu_mig29
ObjectTemplate.setPosition 0.9/0/-0.404
A few simple directions would be great, example, BF2/mods/aix2.0/Objects Server/Effects - This is a universal understanding that most understand regardless of language.
Please help/advise what I should do? Many thanks, Michael
AYO LOOKS DOPE AS HELL
can you tell me the hud?
good)
This is some next level stuff! 谢谢你!
English translation.
1. English is not qualified for daily use, sorry I can only use Chinese. 2. The use of special effects is as follows
How to use special effects
The first is to (copy) copy a special effect file and then rename it, e_ningjieyun_mig29=(contrail) condensate cloud, e_woliu_mig29=(strake vortex) side vortex
=====================================
The coordinates in the code of the engine section in the (tweak) T file added to the vehicle are equal to 0/0/Z (Z≠0) relative to the midpoint of the body, and the X axis must be 0 (X=0)
For example, the edge vortex, I am hanging on the left engine (nepu_mig29_Engine_Left), the coordinates of the left engine are ObjectTemplate.setPosition -0.9/0/-6.404, then add a bunch of ObjectTemplate.addTemplate below nepu_mig29_Engine_Left.
ObjectTemplate.addTemplate e_woliu_mig29
ObjectTemplate.setPosition 0.9/0/-0.404
Condensation cloud is the same, I am hanging on the right engine (nepu_mig29_Engine_Right), the coordinates of the right engine are ObjectTemplate.setPosition 0.9/0/-6.404, then add a bunch of ObjectTemplate.addTemplate below nepu_mig29_Engine_Right
ObjectTemplate.addTemplate e_ningjieyun_mig29
ObjectTemplate.setPosition -0.9/0/-0.404
The single-engine machine is also available, as long as the coordinates are equal to 0/0/Z (Z≠0) relative to the midpoint of the body, there is no requirement for which engine to drop.
=====================================
After throwing it, open the bf2editor editor, enter the effects mode, go in and adjust all the axes on one side, and then symmetrically, the other side will also have.
太谢谢了
This comment is currently awaiting admin approval, join now to view.