Description

this will make ai littering with at_mine anytime and anywhere, even when ai did not see any vehicle, be careful if you use vehicle, and keep use your wrench to remove enemy's at_mine, make backup first! and read "readme"file inside. if you dont believe, see the screenshot inside (no fake). sorry for my bad english ;)

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MAD AI
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DeltaFrost
DeltaFrost - - 616 comments

Downloading for no kacang

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Mohammed_Furqon
Mohammed_Furqon - - 906 comments

Wokwokwokwok XD ane sekarang udah tau, biar botnya lari terus pasang at-mine terus lari menjauh, kayak pasang c4, cuma tinggal kasih sticky collision XD

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DeltaFrost
DeltaFrost - - 616 comments

Kaya pake c4 timer di aix y

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Mohammed_Furqon
Mohammed_Furqon - - 906 comments

bukan :v tempelin at_mine nya ke tank, arming nya 3 detik,, kalo tanknya gerak setelah waktu arming selesai bakal meledug :v

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Mansyur
Mansyur - - 746 comments

cara nya biar nempel gmna gan ??

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Mohammed_Furqon
Mohammed_Furqon - - 906 comments

Pake tweak "sticky collision" at-mine nya jadi kaya pakek magnet XD

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DeltaFrost
DeltaFrost - - 616 comments

Ajir itu di deketin udh meledug apalagi kalo di taro pass enemy lagi move on pake tank ancur... Ts kurang krjaan kayanya nih

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bf_player29012002 Author
bf_player29012002 - - 157 comments

Emangnya, bot engineernya ngedeketin vehicles trus nglempar ya? :/ kayaknya enggak :v

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DeltaFrost
DeltaFrost - - 616 comments

Coba gan ente puter ulang pass nyerang tank pake atmine dan ap yg akn trjadi....

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Mansyur
Mansyur - - 746 comments

3118vs2840 selesainya kapan tuh :v

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bf_player29012002 Author
bf_player29012002 - - 157 comments

Sekitar 3 jam lebih :v

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bf_player29012002 Author
bf_player29012002 - - 157 comments

Is this work?

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Mansyur
Mansyur - - 746 comments

iye :v njir ane kena ranjau mulu :3 asem

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DeltaFrost
DeltaFrost - - 616 comments

ada yang masih inget sama file ae... yg blom buru2 down dan copas filenya Moddb.com maap ya ts nypam link bentar :V

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KJR_IND1745
KJR_IND1745 - - 72 comments

terlalu extreme bro...

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Sgt_TribalKnife
Sgt_TribalKnife - - 11 comments

gan, bagi link donlot skin bf4nya dong

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bf_player29012002 Author
bf_player29012002 - - 157 comments

Mediafire.com Itu dari "wei wang" kalo mau tutorialnya, inbox ane

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Sgt_TribalKnife
Sgt_TribalKnife - - 11 comments

ok mkasih gan

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CyberHak
CyberHak - - 40 comments

Hi, I really want to use your mod but can't get it to work, as I'm finding it difficult to understand the instructions.

-place it in "Object_server&client;>Weapons>handheld"
then, go to "Object_server>Kits" - easy enough

-open US folder and open US_engineer.con using notepad (if you dont know)
BF2 FOLDER/MOD IN QUESTION/Objects_server/Kits/us_engineer.con - I think I'm doing things right up to here.

Now I confused. This is everything what I see in the engineer.con file:

ObjectTemplate.create Kit us_engineer
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.kitType Engineer
ObjectTemplate.aiTemplate Engineer
ObjectTemplate.geometry US_Kits
ObjectTemplate.geometry.kit 2
ObjectTemplate.geometry.dropGeom 12
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.abilityRestoreRate 0.05
ObjectTemplate.abilityInVehicleRadius 7
ObjectTemplate.abilityInVehicleStrength 0.1
ObjectTemplate.abilityInVehicleMaterial 84
ObjectTemplate.unlockIndex 2
ObjectTemplate.cullRadiusScale 2.4

rem -------------------------------------
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate bf4_g18_delta
ObjectTemplate.addTemplate mt_870mcs
ObjectTemplate.addTemplate ushgr_m67
ObjectTemplate.addTemplate at_mine
ObjectTemplate.addTemplate wrench
ObjectTemplate.addTemplate parachutelauncher
ObjectTemplate.addTemplate Unlockusengineer
ObjectTemplate.addTemplate Unlockusengineer2
rem -------------------------------------

ObjectTemplate.createComponent Ability
ObjectTemplate.ability.hasRepairingAbility 1

ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.abilityHud.ammoSound S_Resupply

ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ENGINEER"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Engineer_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Engineer.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\Player\Icons\Minimap\mini_Soldier.dds"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7

ObjectTemplate.sprintStaminaDissipationFactor 0.2

rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_KIT_ENGINEER_inVehicle"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_KIT_ENGINEER_inVehicle"
rem ---EndComp ---

rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.spottedMessage "infantry_spotted"
rem ---EndComp ---

ObjectTemplate.create ItemContainer Unlockusengineer
ObjectTemplate.replaceItem mt_870mcs
ObjectTemplate.addTemplate bf4_asval_pkas
ObjectTemplate.unlockLevel 1

ObjectTemplate.create ItemContainer Unlockusengineer2
ObjectTemplate.replaceItem mt_870mcs
ObjectTemplate.replaceItem bf4_asval_pkas
ObjectTemplate.addTemplate bf4_ak5c
ObjectTemplate.unlockLevel 2

I added rem before the line ObjectTemplate.addTemplate at_mine:

rem ObjectTemplate.addTemplate at_mine

My game just crashed and it didn't work.

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