As the release of Motocross Madness 2.0 nears, I figured I should make my last Motocross Madness 1.0 national. I didn't get a chance to make all of the ones that I wanted to. I still have a couple in the works, which I will release for Moto-X 2000 and MCM 2 (Unadilla and Jolly Roger).
This map was a remake of a Motocross Madness 1 track located here. It was remade for MCM2 again here.
Joy Of SX by AMA_Baatk
As the release of Motocross Madness 2.0 nears, I figured I should make my last Motocross Madness 1.0 national. I didn't get a chance to make all of the ones that I wanted to. I still have a couple in the works, which I will release for Moto-X 2000 and MCM 2 (Unadilla and Jolly Roger).
I tried to decide what should be my last MCM 1 national and I decided that I should finish Joy Of SX. Joy Of SX was my first national and it was released as a raw conversion from an MCM 1 SX track. I did it while working on ASCEdit 2.0. I was testing the feasibility of converting SX tracks to nationals and I released Joy Of SX so that people could see what a raw conversion looked like. I thought it would be the best way to directly compare an SX track and the same track in the national environment.
I had planned to update it, but I kept working on other tracks. Last summer I started working on an update to it, but it again took a back seat. When I decided to make it my last national, I dusted it off and finished it.
It is 25% larger then the original. It is built at a grid res of 3.75. Several of the jumps have been modified to provide for optional lines. Some jumps have also been added. It's been tweaked to be race friendly. I hope that any cutting that the spline allows will not give an advantage. My goal was to have many lines and to be great for racing. Some people will complain that the jumps are easily made. Well some are and some aren't. When racing what matters is not how easily a jump is made but how fast you can do it. Under racing conditions not all jumps are easily made and I hope there is just enough difficulty to allow for small mistakes that make for good racing.
After releasing it for MCM 1, I started converting it to MX 2000. I had to move some of the jumps to match the timing of the bikes in MX 2000. I made some other displacement map modifications to help the bikes make some of the jumps and to make it easier to get through the whoops in a few places. I removed the MCM 1 displacement map stadium and replaced it with the Millenium stadium object. I then added some hay bales and signs.
I hope everyone enjoys it.
AMA_Baatk
Just unzip into your Moto-X 2000 track folder.
Track Title:Joy of SXDesigned by:AMA_BaatkE-Mail Address:bruceatk@mediaone.netMoto-X 2000 Track Release#3
Objects:Bales and Finish Gate by Cliff
Millenium Stadium by FraserObject Mod's:Painted New SignsWebsites:Baatk - Dirt Twister
Twisted DIRT
Difficulty of National:All levels. Timing required with SpeedGraphics:Textures: AMA_Baatk
Sky Cube: AMA_BaatkTrack Designed by:AMA_Baatk (Bruce)TD - Testers:Twisted D.I.R.T.Paint Program:Adobe PhotoShop
Paint Shop Pro 6.0Program(s) Used:Deibus XZ Editor
Adobe Photo Shop
Paint Shop Pro 6.0
POVRay
ASCEdit 3.1Construction Time:10+ hours (started with a finished MCM track.
I hope that everyone enjoy's my tracks, and I invite any and all comments.
The Extreme Biker/Moto-X 2000 team for participating in the EB/MX 2000 message boards.
Copy all you want, give to who ever wants it, just send this readme along with it! Just don't sell it for profit, because this is original work by Twisted D.I.R.T. Yes it's ok to make CD's and distribute for a small fee as a service to the MCM community.
Enjoy
Bruce (AMA_Baatk)
Twisted D.I.R.T.
Release Date: Friday, May 12, 2000
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