Description

An amphibian vehicle from BattleField4 Speed between fav and apc(on land or in water)

Preview
HoverCraft
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BF2all
BF2all - - 1,149 comments

nice man,
thanks for adding the proper sound and make it usable for water and land.
Cool

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X-Ray.
X-Ray. - - 984 comments

Nice! this was actually a cut vehicle from BF2

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ESKoz
ESKoz - - 258 comments

there was an LCAC. But I managed to restore it
13:24
Youtu.be

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MasterChiefRulZ
MasterChiefRulZ - - 1,448 comments

The one that ESKoz posted was the version that was cut from BF2. Vehicle transport hovercraft.

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DoragonKong Author
DoragonKong - - 64 comments

I would like check it out if it was official content ,or they are the same model as in BF3/BF4?

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ESKoz
ESKoz - - 258 comments

this model is from bf2, it was added to bf3

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MasterChiefRulZ
MasterChiefRulZ - - 1,448 comments

"Apply AI settings before use

RibBoat is not recommended for this vehicle

Bot will abandon it when he touches land in that case"

Hmmm.. 🤔 APC AI might be best since they can go on both water and land.

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DoragonKong Author
DoragonKong - - 64 comments

This in an un-armed vehicle ,btr/lav's ai will cause CTD
and they dont have the same waypoint

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MasterChiefRulZ
MasterChiefRulZ - - 1,448 comments

I see. I have little experience modding with vehicles, thank you.

Now that I have opened the file I see you have included a custom AI for this already? Thank you.

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Whipala
Whipala - - 27 comments

rem :This Object.ai will Avoid CTD .. im also a newbie... but it works, at least not CTD

aiTemplatePlugIn.create Mobile HoverPodMobile
aiTemplatePlugIn.setPathfindingMap Vehicle

aiTemplatePlugIn.maxSpeed 30
aiTemplatePlugIn.turnRadius 10
aiTemplatePlugIn.coverSearchRadius 50

aiTemplatePlugIn.create Physical HoverPodPhysical
aiTemplatePlugIn.setStrType LightArmour

aiTemplatePlugIn.create Unit HoverPodUnit
AiTemplatePlugIn.SetStrategicStrength 0 8
AiTemplatePlugIn.SetStrategicStrength 1 6
aiTemplatePlugIn.equipmentTypeName ArmedCar
aiTemplatePlugIn.setHasExposedSoldier 1

aiTemplatePlugIn.create ControlInfo HoverPodCtrl
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIMouseLookX
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1
aiTemplatePlugIn.pitchSensitivity 0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.proportionalConstant -7
aiTemplatePlugIn.derivativeConstant -1
aiTemplatePlugIn.throttleLookAhead 1
aiTemplatePlugIn.pitchLookAhead 1
aiTemplatePlugIn.rollLookAhead 1
aiTemplatePlugIn.yawLookAhead 1
aiTemplatePlugIn.lookVerticalLookAhead 1
aiTemplatePlugIn.lookHorizontalLookAhead 1
aiTemplatePlugIn.throttleScale 1
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 1
aiTemplatePlugIn.rollScale 1
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1
aiTemplatePlugIn.lookHorizontalScale 1
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -35/-15/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 35/15/0

rem *** AITemplate ***
aiTemplate.create HoverPodAI
aiTemplate.addType ITBiological
aiTemplate.addType ITNaval
aiTemplate.addType ITMobile
aiTemplate.addType ITHasWreck
aiTemplate.degeneration 10
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 20
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn HoverPodMobile
aiTemplate.addPlugIn HoverPodPhysical
aiTemplate.addPlugIn HoverPodCtrl
aiTemplate.addPlugIn HoverPodUnit

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Whipala
Whipala - - 27 comments

Thanks 4 the Vehicle Doragonkong

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DoragonKong Author
DoragonKong - - 64 comments

This one will CTD ,maybe in 5 minutes ,maybe half hour,and bot will landing on apc'waypoint ,not boat'waypoint

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MasterChiefRulZ
MasterChiefRulZ - - 1,448 comments

Would adding a weapon, like a MG on the backseat above the driver, fix the crashing with AI?

Hate to change the vehicle, but if it fixes it might be necessary. :\

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DoragonKong Author
DoragonKong - - 64 comments

then the ai will not crash.
even you can give it a carhorn with aiTemplate Knife

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Whipala
Whipala - - 27 comments

I'm currently use this for UNarmed amphibious.. Not CTD at all I use in AIX and Xpack for Hours ... not Problem at all ... so this is an option ... I use this Ai... half Year not Crash at all From this AI... NOt perfect but I WOrks on my end ... Even Bots Drive The Vehicle

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MasterChiefRulZ
MasterChiefRulZ - - 1,448 comments

Whipala So you're saying You currently use the AI that is included with this vehicle download? No crashes?

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Whipala
Whipala - - 27 comments

NO, the one Posted Above in This thread , I use on AIX and in Modded Xpack .. no CTD ... so here is an option to the Doragonkong's AI ... more Options for everyone
:

aiTemplatePlugIn.create Mobile HoverPodMobile
aiTemplatePlugIn.setPathfindingMap Vehicle

aiTemplatePlugIn.maxSpeed 30
aiTemplatePlugIn.turnRadius 10
aiTemplatePlugIn.coverSearchRadius 50

aiTemplatePlugIn.create Physical HoverPodPhysical
aiTemplatePlugIn.setStrType LightArmour

aiTemplatePlugIn.create Unit HoverPodUnit
AiTemplatePlugIn.SetStrategicStrength 0 8
AiTemplatePlugIn.SetStrategicStrength 1 6
aiTemplatePlugIn.equipmentTypeName ArmedCar
aiTemplatePlugIn.setHasExposedSoldier 1

aiTemplatePlugIn.create ControlInfo HoverPodCtrl
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIMouseLookX
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1
aiTemplatePlugIn.pitchSensitivity 0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.proportionalConstant -7
aiTemplatePlugIn.derivativeConstant -1
aiTemplatePlugIn.throttleLookAhead 1
aiTemplatePlugIn.pitchLookAhead 1
aiTemplatePlugIn.rollLookAhead 1
aiTemplatePlugIn.yawLookAhead 1
aiTemplatePlugIn.lookVerticalLookAhead 1
aiTemplatePlugIn.lookHorizontalLookAhead 1
aiTemplatePlugIn.throttleScale 1
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 1
aiTemplatePlugIn.rollScale 1
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1
aiTemplatePlugIn.lookHorizontalScale 1
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -35/-15/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 35/15/0

rem *** AITemplate ***
aiTemplate.create HoverPodAI
aiTemplate.addType ITBiological
aiTemplate.addType ITNaval
aiTemplate.addType ITMobile
aiTemplate.addType ITHasWreck
aiTemplate.degeneration 10
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 20
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn HoverPodMobile
aiTemplate.addPlugIn HoverPodPhysical
aiTemplate.addPlugIn HoverPodCtrl
aiTemplate.addPlugIn HoverPodUnit

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DoragonKong Author
DoragonKong - - 64 comments

the bot has spot an anemy on his way,the aibehaviors says:"fire" ,then the bot respond the system:"what? I dont have a weapon".anyway he is just a bot ,now he is firing ,boom ,the ai system dead

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Whipala
Whipala - - 27 comments

It should be like you say, by the Type .. but in Practice I have no issue at all I have 3 unarmed amphibious... not a single Crash from this AI.
Run Even in a Heavily Modded Levels With Multiple Targets Around

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Wolfgang_ANZAC
Wolfgang_ANZAC - - 148 comments

Edit: Nevermind, I found it.

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