Halo: Combat Evolved's MA5B Assault Rifle for the H2EK / Halo 2 Modding Tools
Halo CE MA5B Assault Rifle for the H2EK
1.0.0 -- release
1.0.1 -- better display shaders for halo1 and halo1_ted, fix numbers for halo1_ted in FP
1.0.2 -- adjust weapon error to be more true to CE, remove redundant melee aim assist,
1.0.2 -- reduce campaign on-ground scale for consistency with other weapons
This is VKMT's port of Halo: Combat Evolved's MA5B Assault Rifle for use with the H2EK.
We did our best to accurately recreate the experience of the MA5B in Halo 2.
CONTENT -- OVERVIEW
We imported the original models, textures, animations, and sounds.
The distinct muzzle flash of the MA5B was recreated, using the original sprites.
Essentially all of the weapon stats were copied over, except for the damage of the bullets.
The damage was decreased to compensate for the lower durability of characters in Halo 2.
Material effects for the projectile were set to match CE.
The ammo pick-up for the MA5B from CE is also included.
Like the MA5B itself, it uses the original model, textures, and sound.
The MA5B comes with its own weapon HUD, based on the SMG's weapon HUD.
The correct weapon icon is shown when equipped or unequipped.
Both Spartans and Elites can use the MA5B.
Spartans use the original first-person animations. Elites use custom first-person animations.
CONTENT -- THE 3 VERSIONS
Three versions of the MA5B are included.
The only difference between them is their appearance. Each version uses different textures for the body.
halo1 -- the original textures from CE
halo1_mcc -- the HD textures used in the MCC's UE4 menu
halo1_ted -- the HD textures done by TJ Sauce / Ted
Put the folder named "tags" in your H2EK folder.
Everything inside should automatically end up in the correct place.
The default location of the H2EK is:
C:\Program Files (x86)\Steam\steamapps\common\H2EK
The three versions of the MA5B are in:
The ammo pick-up for the MA5B is in:
343 Industries, Microsoft Game Studios -- assets from the Master Chief Collection
Bungie, Gearbox Software, Microsoft Game Studios -- assets from the first Halo game
AI -- fix for flashlight in FP, FP animations for Elites, muzzle flash, tags, weapon HUD
xScruffyDaSasquatchx -- damage adjustment, material effects, single-shot tap-fire, tags, weapon error
TJ Sauce -- HD textures for the MA5B
SPECIAL THANKS TO
Dopeh Orange -- original head of the project, groundwork for the shaders
Elote, Sean -- help with importing animations for Dopeh
General 101 -- help with importing models and animations for Dopeh, help with fixing the numbers
John -- assistance with the shaders
Shelly -- creator of the bone renamer script that AI uses way too much
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