The HAET-221 (short for High-Altitude Entry Transport-221) was a Republic hover tank/aerial artillery/dropship that was used during the Clone Wars. It did appear in Episode III during the battle on Utapau and pretty much nowhere else. It was armed with a main anti-vehicle cannon on top and six anti-infantry cannons on the sides.
Overall the unit is a very mobile medium vehicle that while heavily armed is not durable enough to fight on the front lines directly. Its main advantage is it high speed and its ability to bypass natural terrain completely.
Since the HAET-221 was equipped with powerful sensors, both of its abilities are related to this. It has a one-time use full-map reveal ability (to represent the HAET-221's mapping out a planets features before landing) and a sensor ping ability.
It has its own landing craft since it was able to travel down from orbit under its own power, rather than having to be dropped off by landing craft.
Usage:
The unit is free to use as long as the credits are retained in some form. No Permission is required.
The unit is fully animated/coded/finished.
It can be added to the game with minor changes.
The content of Units_land_Republic_HAET.xml has to be referenced by Gameobjectfiles.xml and is the main unit file. It is based on and mostly intended for Republic at War and as a result, there may be issues if it were added to a different mod as it is.
The content of Hardpoints_HAET.xml has to be added to an already existing hardpoints file or be specified in HARDPOINTDATAFILES.XML.
TextFiles.txt contains the (English) text
I_BUTTON_HAET.tga and I_SA_HAET_SENSOR.tga are icon files and have to be added to Mt_commandbar
Animations, Models and Textures are already in the correct folder
Notes:
Only the HAET is included, nothing else
There are unused Un/Deploy animations that can be used to elevate the HAET to a higher altitude. They were originally intended as a secondary ability to boost sensor and weapon range, but the effects were not applied correctly and the ability thus scrapped.
The hover height of the HAET-221 is rather low due to the weapon positions. While the vehicle could and did fly higher in canon, the placement of all its weapons basically means that it can't shoot at anything below it.
Though it moves like a flying/hovering unit, the HAET-221 is targeted like any normal vehicle (Flak-Cannons, artillery and heavy weapons will all fire at it without issues).
Credits:
Mesh - Philloraptor | Animation - Philloraptor | Texture - Philloraptor | XML - Philloraptor
Parts of original Code by z3r0x, Anakin Sklavenwalker, KillerHurdz, Warbnull, Sephiroth0812
Alamo Tools for Blender by Gaukler
Original game by Petroglyph, the ingame pictures were taken in a modified version of Republic At War by the Republic At War Team.
One or more textures on this 3D model have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information.
Information from Wookieepedia
Damn dude, another one? Nice.
Do you have a list of stuff you are working/want to work on or do they just pop up in your head out of the blue?
Thanks,
I don't really have a list. I wanted to start out by making the Clone Wars units that appeared in the movies, but don't have any available models yet (LR-57, HAET-221 and the Platoon Attack Craft). Afterwards, it will mostly be more along the lines of what strikes my fancy, rather than a fixed list (though I do have a couple of units planned).
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