This is an alpha version of a map Gothic_dream. It's design is inspired by some medieval gothic architecture elements.
This map is called "Gothic Dream". Most of the basic level geometry design was done by the author of Chel555. For my part, I eliminated leaks, corrected the texture conflict and placed opponents, ammunition, health, and more
The map is so called because of the large number of elements borrowed from the Gothic architecture of the Middle Ages, such as arches, vaults, large halls and more.
The author of the fashion design wanted to call it "Hell Castle", but because of the large number of pleasant and necessary lights for the human eye in the lighting, I decided to change the name to Gothic dream. The map is too beautiful and correct to be the abode of evil
There is a primitive plot on the map. in one place, the UAC corporation discovered an ancient castle and began arechological work in it. Unexpectedly, the castle and the excavation team were attacked by an unknown enemy. We need to get out of the castle
The installation is standard. You need to put the Gothic_dream.pk4 file in the base folder. Then bring console by pressing ctrl+alt+~
or just ~ if it is set in your options.
Then type g_skill for skill level
0 - recruit
1 marine
2 veteran
3 nightmare
Then type map Gothic_dream.map
Credits
Base level design chel555: Moddb.com
loading screen is just a picture from internet
I hope the author of the original design will continue his work on the map. Otherwise, I will have to do it alone. But no one knows how life will turn out and whether there will ever be any new version of this map. So while you can play as it is
You are free to use anything from my work in your mods or maps or addons if you pay credits by linking my vk page Vk.com
Cool map!
Thank you Bro :)
Very good map, but there are too many lights ! Need to be more dark. That's what i think.
I agree. There are too many lights, and it causes serious lags when playing on a slow pc or with absolute hd for example.
I think it wiil be fixed in the future.
This is not a last version of this map. But it was published for safety. Because the main designer chel555 is very emolional and sometimes he deletes his maps for no reason but depression.
Ok, thanks uac2145 !!! :)
I like to see people making maps focused on action over "horror", just like classic Doom maps! I like the way this one was going, but it needs some work and appears as though it is unfinished.
The preview painting looks really nice. It's a shame the map itself has nothing in it resembling it. It's possible to do with fog and red colored lights.
In the "newpdas" folder there should have a "personal.pda" to be the default PDA, and make it so it's given to the player at the start. An easy way to do this would be to have the player spawn midair, and directly underneath be a trigger that gives the player the PDA. Only problem is it will bring up the PDA tutorial, but IMO it's better to not start the map under attack.
When I'm stuck trying to do something when making a map and nobody else seems to know the answer, I decompiled the pk4 files that came with Doom 3, took the maps out and put them inside of Doom 3/base/maps, then went into the map that had the thing I was looking for to see how it was done. I'm currently working on an elaborate mod that will have a lot of cool stuff in it, so I've been doing this a lot.
Sure, this addon is unfinished. I've been working on it currently on my youtube channel.
But the problem is that the map would probably be more horror like at the end than classic Doom type. The reason is in the optimization. There are too many light which makes huge lags in some areas. So I have to low light amount on the map to make it run more smoothly. And while making so I discovered that lowing map lighting scale brings Doom 3 original campaign wibes back.
Besides I'm not the original designer of the map. The first version was made by Chel555 but he had no mental power to finish it. So he gave it to me. And I've changed the map concept a lot. Unfortunately for Claasic Doom enjoyers id tech engine can't run bright and clear lightning along a lot of enemies. So perhaps It's some kind of destiny of this game and It's mods. Theoretically it is possible to place a lot of enemies in one area with 1-3 light sources in return.
Horror can be done tastefully, but the problem with Doom 3 I feel contrived attempts to spook players is more cliché and annoying rather than good horror.
There are a lot of custom maps that mirror the campaign: You walk into a new room, the lights go out, the door locks behind you, and you're trapped in a tiny room you can't see in with a horde of monsters that teleport in, or were hiding in monster closets waiting to jump you. Sure, that startled me the first few times that happened during Doom 3's campaign. But not only did the "scary" effect wear off, but I found it irritating and not fun.
Now if you truly want to make a horror map and for the gameplay to not suck, there's plenty of creative ways you can achieve this that doesn't involve butchering the gameplay. Instead of stupid monster closets and rage-inducing traps, mess with people's heads by having an out of reach powerup appear and disappear using triggers. Doom 3 's map editor has so much to offer, and the campaign shows us mappers what cool things we can do if we tap into it's full potential!
This map played alright, though it was rather challenging (I played it using a mod that let's me spawn in friendly marines and even then it was still a challenge).
"You walk into a new room, the lights go out, the door locks behind you, and you're trapped in a tiny room you can't see in with a horde of monsters that teleport in," - I'm not going to use this techinque in this map. Besides no doors lock after entering the room so there is always a chance to retreat. The balance of enemies was designed on this. All I meant to say is that the map is going to be darker than it is right now in this published version.
Alright I suppose. Just not so dark you need the duct tape mod. But we all have different tastes I guess.