Description

This is an alpha version of a map Gothic_dream. It's design is inspired by some medieval gothic architecture elements.

Preview
Gothic dream v 0.1
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Muleke_Trairao
Muleke_Trairao - - 248 comments

Cool map!

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Chel555
Chel555 - - 11 comments

Thank you Bro :)

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Dafama2k7
Dafama2k7 - - 156 comments

Very good map, but there are too many lights ! Need to be more dark. That's what i think.

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uac2145 Author
uac2145 - - 157 comments

I agree. There are too many lights, and it causes serious lags when playing on a slow pc or with absolute hd for example.
I think it wiil be fixed in the future.
This is not a last version of this map. But it was published for safety. Because the main designer chel555 is very emolional and sometimes he deletes his maps for no reason but depression.

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Dafama2k7
Dafama2k7 - - 156 comments

Ok, thanks uac2145 !!! :)

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KommissarReb
KommissarReb - - 36 comments

I like to see people making maps focused on action over "horror", just like classic Doom maps! I like the way this one was going, but it needs some work and appears as though it is unfinished.

The preview painting looks really nice. It's a shame the map itself has nothing in it resembling it. It's possible to do with fog and red colored lights.

In the "newpdas" folder there should have a "personal.pda" to be the default PDA, and make it so it's given to the player at the start. An easy way to do this would be to have the player spawn midair, and directly underneath be a trigger that gives the player the PDA. Only problem is it will bring up the PDA tutorial, but IMO it's better to not start the map under attack.

When I'm stuck trying to do something when making a map and nobody else seems to know the answer, I decompiled the pk4 files that came with Doom 3, took the maps out and put them inside of Doom 3/base/maps, then went into the map that had the thing I was looking for to see how it was done. I'm currently working on an elaborate mod that will have a lot of cool stuff in it, so I've been doing this a lot.

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uac2145 Author
uac2145 - - 157 comments

Sure, this addon is unfinished. I've been working on it currently on my youtube channel.
But the problem is that the map would probably be more horror like at the end than classic Doom type. The reason is in the optimization. There are too many light which makes huge lags in some areas. So I have to low light amount on the map to make it run more smoothly. And while making so I discovered that lowing map lighting scale brings Doom 3 original campaign wibes back.
Besides I'm not the original designer of the map. The first version was made by Chel555 but he had no mental power to finish it. So he gave it to me. And I've changed the map concept a lot. Unfortunately for Claasic Doom enjoyers id tech engine can't run bright and clear lightning along a lot of enemies. So perhaps It's some kind of destiny of this game and It's mods. Theoretically it is possible to place a lot of enemies in one area with 1-3 light sources in return.

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KommissarReb
KommissarReb - - 36 comments

Horror can be done tastefully, but the problem with Doom 3 I feel contrived attempts to spook players is more cliché and annoying rather than good horror.

There are a lot of custom maps that mirror the campaign: You walk into a new room, the lights go out, the door locks behind you, and you're trapped in a tiny room you can't see in with a horde of monsters that teleport in, or were hiding in monster closets waiting to jump you. Sure, that startled me the first few times that happened during Doom 3's campaign. But not only did the "scary" effect wear off, but I found it irritating and not fun.

Now if you truly want to make a horror map and for the gameplay to not suck, there's plenty of creative ways you can achieve this that doesn't involve butchering the gameplay. Instead of stupid monster closets and rage-inducing traps, mess with people's heads by having an out of reach powerup appear and disappear using triggers. Doom 3 's map editor has so much to offer, and the campaign shows us mappers what cool things we can do if we tap into it's full potential!

This map played alright, though it was rather challenging (I played it using a mod that let's me spawn in friendly marines and even then it was still a challenge).

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uac2145 Author
uac2145 - - 157 comments

"You walk into a new room, the lights go out, the door locks behind you, and you're trapped in a tiny room you can't see in with a horde of monsters that teleport in," - I'm not going to use this techinque in this map. Besides no doors lock after entering the room so there is always a chance to retreat. The balance of enemies was designed on this. All I meant to say is that the map is going to be darker than it is right now in this published version.

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KommissarReb
KommissarReb - - 36 comments

Alright I suppose. Just not so dark you need the duct tape mod. But we all have different tastes I guess.

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