Singleplayer unit for Quake 2 using assets from Q2, Juggernaut and Q1 wads. Gameplay in meant to be challenging.
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"Ghooric Zone"(final) - Quake 2 singleplayer unit
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15.03.2019
Author: uKKo
Email: quth.ukko êt gmail com
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Description
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Singleplayer unit for Quake 2 using assets from Q2, Juggernaut and Q1 wads.
Gameplay in meant to be challenging.
playtime ~30 minutes
SP: yes
Coop: 4 spawns (not tested)
DM: ghooric1a 4 spawns (not tested)
skill: 0-3 (all tested)
files included:
Q2-Ghooric_Zone.txt
pak0.pak
pak1.pak
ghooric.bsp
ghooric1a.bsp
ghooric1b.bsp
ghooric1c.bsp
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Installation & Running
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***!!REQUIRES SOURCEPORT!!***
Built for Q2PRO
tested on Yamagi
Extract package contents to game folder:
/ghooric/
Launch game and use console commands:
"game ghooric"
"skill X" (0-3)
"newgame"
"gamemap ghooric"
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Errors (q2pro)
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Spawn location continuity does not work with map progression.
Save your game after map change as start position updates do not work
in all cases when choosing to load "entering ghooricXX" upon death.
In some cases player will spawn in the wrong location and softlock.
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Technical
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Tools:
-Trenchbroom
-Q2tools220
-ne_q1spCompilingGui
Built for and tested with Q2PRO(r1844)
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WADS & Asset sources
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.wal texture files from baseQ2
and converted from q1 wads including:
Id1.wad
dkt.wad
makkon1.wad
rubicon.wad
doom3.wad
(and others from quaddicted.com/files/ & quaketastic)
The included paks contain many unused wals useful for making maps.
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CREDITS
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Quake Func, TF & QM Discord groups for keeping the flame alive.
Smilecythe, HCMazu & Sgt.Pepper for testing
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LEGAL & PERMISSIONS
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Id owns Quake(c) and Quake2(c) including all their assets.
You may distribute this unit electronically without charge.
Distribution must contain all original files (.pak, .bsp, .txt)
You may not modify or configure this BSP without permission.
You may use the contained assets under GNU license providing credit to original authors.
Average
-0 votes submitted.
There seems to be a problem on KMQuake II engine - something like "map too large" message in console on load of first map.