This is a Flamethrower for BF2, made by PiratePlunder. You must have sufficient modding knowledge to install it. Read PiratePlunder's description below:
This
is a Flamethrower for BF2, made by PiratePlunder. You must have
sufficient modding knowledge to install it. Read PiratePlunder's
description below:
Based on what has been discussed in a separate thread I've thrown together this weapon. Its really a mix of peoples suggestions and ideas, but as far as im concerned its here for anyone to play with, modify or use in a mod. Just don't claim it as your own.
Anyway, thanks really go to CTZ for suggesting the use of AP mines in order to be awarded the points for kills and theres an effect in there from the BF:A guys.
Flamethrower Includes:
- Flamethrower model - from turbo squid which i know is lame but i couldn't be bothered to model, uv and texture a new one
- Fully automatic flamer releases three (invisible) ap mines for each shot
- Mines / Flames stick to floor, walls, trees, vehicles, commander assets - you get the idea
- Flames go out when mine triggered or after 40 seconds
- Can be used as a gun in close combat if you hit the enemy with the projectiles
- Flamethrower overheats after ten rounds of auto fire (25% of a gas canister)
- Damages / kills both people and vehicles, commander assets etc
- Is a whole lot of fun - for a while at least
Known / Possible Issues:
- Haven't been able to test it on a dedicated server. Yep thats a big one.
- Pilotlight persists when using vehicles weapon, dead etc
- AI do hold the flamethrower and use it but not very often
- No normal map on the model
- Model was got from turbosquid
- Animations aren't great, just using some stock bf2 ones - i may redo them if i have time
- No hud images etc
- May lag a lot
Cool
I may use this for a mod I am designing at the moment as I was just thinking of how I was going to add a flamethrower. I just need to start it now.
how to install it and play
I like how one of the most earliest BF2 addons was the most unique