This is not a BF2.exe dump, but it contains most of the HUD vars and stuff. Usefull, if you work with the HUD and maybe other exe related things.
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Thanks a lot mate!
This is awesome!
welcome
Can you explain??
x2
Just wait to finish my bf3hud more faster cause this, thx bf2all
bruh can you share your bf3 hud if its already
completed? lol thx wkwkwk
Well there's still lot that haven't i working like spawn kit, scoreboard, squad management, secondary weapon, player name but i will try to finish fastest as i can
hope it helps, though work
I can't hardly wait for your custom HUD, keep it up buddy..!! :)
Somebody tell me how to use this ?
has some digitavel command where I can update of example Ranks Captain, Lieutenant Colonel, Colonel and etc by Singleplayer in Offline Rank ?
how about, search for 'rank' inside the doc and mess around with the finds?
already tried to do this more I did not find any command to type in the console that causes it to automatically drop to qa promotion of certain rank for example captain promotion
sry bro, miscommunication. This for HUD makers. If you have questions for offline rank you better ask the guys who made the offline rankup.
Thank you very much!
I'm looking for a variable that shows the game tickets as a bar (no FriendlyTicketsString) but I think there's no
Possibly, there are ways to work with vars in python and give them back to the hud. The hud makes bars out of vars. Me no pro, bro :(
Thanks for this list. It contains some really interesting variables!
Is it possible to use the selectunlock.aspx?pid= for making a better kit-selection system? As far as I understand this is used for selecting a certain Kit instead of selecting just the next one like selectNextUnlock does. If it does what I think it does, how do I use it? Would it be:
hudBuilder.setButtonNodeConCmd "spawnManager.selectunlock.aspx?pid" x ?
By experience of others and own, i wouldn't recommend to work on the default select sys . Seems like a abandoned dead end. Just in case, here some other stuff:
objectTemplate.deleteComponent
objectTemplate.removeTemplate int -> void
objectTemplate.addTemplate std::string -> void
objectTemplate.replaceItem std::string -> void
objectTemplate.itemIndex int -> int
objectTemplate.itemType int -> int
objectTemplate.itemType int -> int
objectTemplate.setActiveTemplate int -> void
objectTemplate.setObjectTemplate int std::string -> void
objectTemplate.alternateTemplate0 std::string -> std::string
objectTemplate.alternateTemplate1 std::string -> std::string
objectTemplate.alternateTemplate2 std::string -> std::string
objectTemplate.alternateTemplate3 std::string -> std::string
objectTemplate.alternateTemplate4 std::string -> std::string
objectTemplate.objectTemplate std::string -> std::string
objectTemplate.unlockIndex int -> int
objectTemplate.unlockLevel int -> int
ObjectTemplate.listTemplateClasses -> std::string
objectTemplate.listTemplates -> std::string
objectTemplate.clearTemplateList -> void
Thanks for the anwser! Do you know, what the "alternateTemplate0-4" does? I've never seen this in any con/tweak file. Is there a way to take a look on bf2 source code?
No, was playing around with this, like try and error, but not good outcome.
Would be nice to have a proper decompiler to look what it does exactly.
Therefor i made this article: Moddb.com
Have a look
Playing around with variables or functions seems to be a major part of battlefield 2 modding ;). I hope someone replies to your article! Even though I don't have experience with python I think my programming skills should be high enough to understand some parts of the source code.