This contais AH6、MH6、MD500 ,GAZ2975、M1A1、BMP、BTR60 and UGV ,Lower quality models and textures
It is not a good idea to put BTR90's AI on the BMP ,default set is Amphibian(an AIBehaviour.ai from AIX can be used for most player )
All unarmed passengers are removed for no suitable AI equipmentType ready in vBF2 or AIX
The Vehicle-Explision-Effect of vBF2 littleird is fixed
This contais AH6、MH6、MD500 ,GAZ2975、M1A1、BMP、BTR60 and UGV ,Lower quality models and textures It is not a good idea to put BTR90's AI on the BMP ,default set is Amphibian(an AIBehaviour.ai from AIX can be used for most player ) All unarmed passengers are removed for no suitable AI equipmentType ready in vBF2 or AIX The Vehicle-Explision-Effect of vBF2 littleird is fixed
OMG! this is lots of vehicles, thank for sharing dude. :)
Great work, I enjoy the vehicles very much, especially the M1A1. The only improvement I can think of is the lack of passengers by some of the vehicles. For the rest it's all fantastic. Well Done!
WOW, thanks for the many work!
The white helicopter has super details in the Cockpit. Great job.
HOOOOLLLYYY SMOKES!! That's a ton of great content!!! =O Thank you Doragon!
Nice
awesome work!, thanks man.
Awesome dude, really good job!
Does it work on bf2 1.41? i keep getting errors. PLZ Help.
I think it's only compatible with version 1.5
hay bro i have PROBLEM with UGV MOD im finish instal that mod in battlefied 2.
and when im ride that UGV i can't make turn left and turn right and than with turrent gunner only can move up and down can't rotation.. please help me with that issue problem
I have the same issue.
you have to change it in objects.ai and mw3_ugv.tweaks
first in objects.ai here's the code :
rem *** Plugins ***
aiTemplatePlugIn.create Mobile UGV_Mobile
aiTemplatePlugIn.setPathfindingMap Vehicle
aiTemplatePlugIn.maxSpeed 16
aiTemplatePlugIn.turnRadius 5.0
rem 1
aiTemplatePlugIn.coverSearchRadius 20
aiTemplatePlugIn.isTurnable 1
aiTemplatePlugIn.create Physical UGV_Physical
rem aiTemplatePlugIn.setStrType LightArmour
aiTemplatePlugIn.setStrType Infantry
aiTemplatePlugIn.create Armament UGV_Turret
aiTemplatePlugIn.setIsAntiAircraft 2
aiTemplatePlugIn.create Unit UGV_Unit
aiTemplatePlugIn.equipmentTypeName Tank
aiTemplatePlugIn.setStrategicStrength 0 3
aiTemplatePlugIn.setStrategicStrength 1 3
aiTemplatePlugIn.cullDistance 250
aiTemplatePlugIn.create ControlInfo UGV_Ctrl
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIMouseLookX
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1.0
aiTemplatePlugIn.pitchSensitivity 0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.proportionalConstant -12
aiTemplatePlugIn.derivativeConstant -1
aiTemplatePlugIn.throttleLookAhead 1.0
aiTemplatePlugIn.pitchLookAhead 1.0
aiTemplatePlugIn.rollLookAhead 1.0
aiTemplatePlugIn.yawLookAhead 1.0
aiTemplatePlugIn.lookVerticalLookAhead 1.0
aiTemplatePlugIn.lookHorizontalLookAhead 1.0
aiTemplatePlugIn.throttleScale 1.0
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 10.0
aiTemplatePlugIn.rollScale 10.0
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1.0
aiTemplatePlugIn.lookHorizontalScale 1.0
rem *** CHECK NONAI OBJECT.CON FOR THESE VALUES
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -360/-25/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 360/5/0
beginrem
aiTemplatePlugIn.driveTurnControl PIRoll
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIRoll
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIRoll
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -0.21817
aiTemplatePlugIn.pitchSensitivity 0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.derivativeConstant -20
aiTemplatePlugIn.proportionalConstant -1.5
aiTemplatePlugIn.angleSpeedConstant 0
aiTemplatePlugIn.throttleLookAhead 1.0
aiTemplatePlugIn.pitchLookAhead 1.0
aiTemplatePlugIn.rollLookAhead 0.01
aiTemplatePlugIn.lookVerticalLookAhead 1.0
aiTemplatePlugIn.lookHorizontalLookAhead 1.0
aiTemplatePlugIn.throttleScale 1.0
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 1
aiTemplatePlugIn.rollScale 1
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1
aiTemplatePlugIn.lookHorizontalScale 1
rem *** CHECK NONAI OBJECT.CON FOR THESE VALUES
aiTemplatePlugIn.setCameraRelativeMinRotationDeg 0/-20/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 0/20/0
endrem
rem *** AITemplate ***
aiTemplate.create UGV_AI
aiTemplate.addType ITUnit
aiTemplate.addType ITGround
aiTemplate.addType ITMobile
aiTemplate.degeneration 15
aiTemplate.allowedTimeDiff 0.5
aiTemplate.basicTemp 100
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn UGV_Mobile
aiTemplate.addPlugIn UGV_Physical
aiTemplate.addPlugIn UGV_Turret
aiTemplate.addPlugIn UGV_Unit
aiTemplate.addPlugIn UGV_Ctrl
and the second one is in mw3_ugv.tweaks
at line ObjectTemplate.activeSafe RotationalBundle MW3_UGV_MinigunTurret
you have to change this code :
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/20/0
ObjectTemplate.setMaxSpeed 0/30/0
ObjectTemplate.setAcceleration 0/400/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.regulatePitch -0.08/0.55
to this code :
ObjectTemplate.setMaxSpeed 30/30/0
ObjectTemplate.setAcceleration 400/400/0
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/20/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.regulatePitch -0.08/0.55
ObjectTemplate.capMaxSpeed 1
rem ObjectTemplate.setMaxSpeed 0/30/0
rem ObjectTemplate.setAcceleration 0/400/0
at line
ObjectTemplate.activeSafe RotationalBundle MW3_UGV_GrenadeTurret
you have to change this code :
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/20/0
ObjectTemplate.setMaxSpeed 0/30/0
ObjectTemplate.setAcceleration 0/400/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.regulatePitch -0.08/0.55
to this code :
ObjectTemplate.setMaxSpeed 30/30/0
ObjectTemplate.setAcceleration 400/400/0
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/20/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.regulatePitch -0.08/0.55
ObjectTemplate.capMaxSpeed 1
beginrem
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/20/0
ObjectTemplate.setMaxSpeed 0/30/0
ObjectTemplate.setAcceleration 0/400/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.regulatePitch -0.08/0.55
endrem
at line
ObjectTemplate.activeSafe Engine MW3_UGV_Engine
you have to change :
ObjectTemplate.setMinRotation 0/0/-1
ObjectTemplate.setMaxRotation 0/0/1
ObjectTemplate.setMaxSpeed 0/0/10
ObjectTemplate.setAcceleration 0/0/10
ObjectTemplate.setInputToRoll PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.snapToZeroOnNoInput 1
ObjectTemplate.setEngineType c_ETTank
ObjectTemplate.setTorque 60
ObjectTemplate.setDifferential 7
ObjectTemplate.setGearUp 0.95
ObjectTemplate.setGearDown 0.45
ObjectTemplate.setGearChangeTime 0.7
ObjectTemplate.setGearRatios 3.5 2.2 1.5 1.1 0.94
ObjectTemplate.trackTurnAcceleration 30
ObjectTemplate.trackTurnSpeed 0.75
to this :
beginrem
ObjectTemplate.setMinRotation 0/0/-1
ObjectTemplate.setMaxRotation 0/0/1
ObjectTemplate.setMaxSpeed 0/0/10
ObjectTemplate.setAcceleration 0/0/10
endrem
ObjectTemplate.setMinRotation -1/0/-1
ObjectTemplate.setMaxRotation 1/0/1
ObjectTemplate.setMaxSpeed 2/0/10
ObjectTemplate.setAcceleration 50/0/12
ObjectTemplate.setInputToYaw PIYaw
ObjectTemplate.setInputToRoll PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.snapToZeroOnNoInput 0
ObjectTemplate.setEngineType c_ETTank
ObjectTemplate.setTorque 60
ObjectTemplate.setDifferential 7
ObjectTemplate.setGearUp 0.95
ObjectTemplate.setGearDown 0.45
ObjectTemplate.setGearChangeTime 0.7
ObjectTemplate.setGearRatios 3.5 2.2 1.5 1.1 0.94
ObjectTemplate.trackTurnAcceleration 30
ObjectTemplate.trackTurnSpeed 0.75
that's the way i fix this issue, sorry for my bad english
xxx_san
I had updated the MM3_ugv with the codes that you had provided. I'm still having issues with controlling the ugv and the mini-gun on separate controllers. I still don't have the ability to move the mini-gun vertically. With your updated code, it doesn't work the way the other BF2 ugv:
Uploader: tony2920
Vehicle: UGV_goliath.zip
Differences with ugv vehicles (if anyone was interested):
tony_goliath: Mini-gun with missiles
MW3_UGV: Mini-gun with Grenade Launcher
Tony's UGV goes forward, backwards and turns with the directional keys, while being able to turn the mini gun with the mouse.
Anyways, I'm still working on it to improve the mobilties.
Thanks for your great work/effort
lorodrig1267
the Amphibian APC will not sink into water after it was destroyed
to fix this issue ,move the FloatingBundle to the main PCO
sorry about that
to AnyaEllenia:
you need some vehivle icons:she_littlebird、VI_xpak_bmp3、VI_xpak_forklift in this path:Menu.zip\HUD\Texture\Ingame\Vehicles\Icons\HUD\
AnyaEllenia
to havymetal:
Roll to turn ,default control setting is MouseLookX I remember
I've tried everything i can think of. The UGV does not turn right or left. Can you please advise me on how to remedy this problem?
Thank you very much for these models! Can you also include a desert-themed Gaz Tgr? I need it for the MEC faction especially on desert maps.
Got some error on bmp3 icons. Any solutions?
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Dear DoragonKong, I downloaded the icons and put them in the exact location but the game says they are not there!!! I checked the file names and the location over and over again. same thing happened. What's the problem? Should I Install 1.5 patch?
incredible....thx for sharing
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DoragonKong
I had installed and tested your UGV in Xpack. I had read the problems above. The UGV doesn't steer left or right as a human. But the bots were able to turn left and right. The mini gun doesn't turn either as a human but bots were able to control the vehicle. Let me know when there is a fixed updated available. Great work on the textures.
Thanks again for all of your hard work/efforts and especially sharing with the community.
lorodrig1267
Mouse look to turn left or right just like in CoD MW3
it looks wierd if I separate the minigun
Fantastic job! The only major issue I have is that any map with the BMP-2 will crash to desktop with no error as soon as I click "Join Game". Any ideas on what went wrong? A minor issue is that the BTR-60 doesn't have any passenger positions, just the driver/gunner.