Author's Readme/Notes:
CS:S Map: Bomb/Defuse
name: de_port_afterSource
author: [RЖB] Blade / RumpelBumpel
clan: RumpelBumpel
homepage: aftersource.rumpelbumpel.de
contact: aftersource@rumpelbumpel.de
Hi dear CS:S-Gamer,
here is another part of
CounterStrike - afterSource
beyond afterSource comes reality
I´ve redesigned the map totally, in order to get a well otimimized map. Compared to the old beta-release (1.93), there is in nearly every place a definitive gain of fps!
I´ve decided to wait for releasing final status, after getting more necessary critic!
The actuall status of de_port_afterSource is FINAL!
Here are some facts and figures about the map "de_port_afterSource" :
A lot of high detailed new models (inclusive LOD´s)...
new textures (including all normalmaps,partially specularmaps and detail-maps)
but basically the same play expiry as it is known in the original map!
In the screenshot gallery you can get some impressions of the map and selected models!
If you want to get an idea of the realism and the game expiry, download and play the map!
VERY IMPORTANT: You have to turn on the color correction in the option menu, under graphics. The map has a color correction entity, which brings up the real athmosphere!
Credits:
Special thanks to my Wingman Stubu, which spend a lot of time with testing the project!
Further thanks to the whole rumpelbumpel-clan!
Yours
RumpelBumpel
(Project Coordinator)
contact: aftersource@rumpelbumpel.de
HP: Aftersource.rumpelbumpel.de
Mod Project Sites: Fpsbanana.com
Moddb.com
Awesome remake!
Great work ;)
Yeas, this is awesome.
Realistic and beatiful work. I hope de_aztec_aftersource will be also fps-ready and realisticer^^
Just looking at the sky box makes me wanna try this map.
BTW kick ***
******* amazing)
this is with hammer *gulp* I want to do that :(
Try this links:
Developer.valvesoftware.com
Moddb.com