Description

Note: regularly updated with minor (ai or cosmetic) changes. This is just a fun mod which is just how I like to play. I usually play vs the ai and with friends. So this is mainly focused for such games (improved ai which destroy your power nodes, use more abilities, is more aggressive). This is an offshoot of the Elite mod with many many small changes, and some big ones. Most small changes are visual tweaks. It in no way replaces the Elite mod. This is just my ideas for content and fun. The Elite team owns their assets and are free to use and distribute any of the assets I put together and maybe implement some of these ideas (Imperator is also free to use any of the Tau assets). Please ask the Elite team and the other original creators of assets if you want to use their assets.

Preview
Dawn of War 2: Retribution - Waaagh Mod v1.9.51b
Post comment Comments
ProfessorExistential Author
ProfessorExistential - - 468 comments

Note: I removed the version which included its own defaultchaptercolours and armypaintercolours so that it now does not interact with any Elite mod settings.
The disadvantage is that you can't change the Elite paint schemes when playing this mod.
The advantage is that you don't need to change any settings or move any files when having this mod installed at the same time as Elite.
Elite is the primary mod.

Reply Good karma+4 votes
Rewasder
Rewasder - - 5 comments

Very cool, finally the Tau can fight in Elite!

Small question, with the alternative hero selection, some of the Space Marines and Eldar Commanders go missing, removing it returns most of them, but the ordo malleus are still missing.

The Eldar lose the exarch, the marines the techmarine and the ordo malleus the assassin and the grey knight. Removing the mod still leaves the assassin and the grey knight out.

Can't you make it so the new ui has the extra space for commanders and bring back the missing ones?

Reply Good karma Bad karma+2 votes
ProfessorExistential Author
ProfessorExistential - - 468 comments

I can't change the ui (alternate hero selection mod is only the default ui from vanilla retribution).
Those heroes can be re-added, but I prefer not to, since I usually let the ai choose random factions and don't like having space marine factions appearing so often when random faction is chosen.
Play hero assault game mode or play the real Elite mod if you want to use all OM leaders.

Reply Good karma+2 votes
Rewasder
Rewasder - - 5 comments

Me again, after playing a bit with the Tau, I would like to offer my opinion on balance and visuals.

Visually stunning but there is a problem with their vehicles, they look desproportionately big compared to the vehicles of other races, they probably need a 20-30% size reduction. And the other way around with the Riptide battlesuit, it looks kinda small, probably a 20-30% size increase for it woulc be great.

As of balance, I think Crisis battlesuits should come in squads of 3, maybe with 21 pop cost, like terminators. the weapon upgrades could affect the whole squad or substitute them for only two upgrades, an anti infantry and an anti-vehicle that distributes diferent weapons to the members of the squad. They should be able to get gun and shield drones, similarly for the Broadside, it should be able to get missile and shield drones. Stealthsuits should be able to jump, like other battlesuits.

That's what I saw playing as the Tau, I'll be playing against them a bit and be back if they have something op or too annoying.

Reply Good karma Bad karma+2 votes
ProfessorExistential Author
ProfessorExistential - - 468 comments

Good points.
- See version 1.3 for the correctly scaled T'au tank vehicles (to tabletop model dimensions).
- Riptide should be about 30-50% bigger. This will take some time.
- Why do you think the crisis battle suits come in squads of 3 (I have been thinking about this myself). Do you mean also the X89 heavy suits? or only the X8 suits?

Reply Good karma+2 votes
Rewasder
Rewasder - - 5 comments

Well, Crisis often come in squads of 3, and it would help with keeping them alive and give the squad more firepower.

But most importantly, as it would be a bigger squad, it would be easier to manage with the control groups going from 1-9, so you don't have that many squads, but those squads are more capable.

The heavy crisis, tbh, I'd make it an upgrade from the base crisis,like the veteran space marine units.

For the Riptide maybe you could chek Soulstorm's unification mod, the model and animations used for it there are better than the ones the Astartes mod uses.

Looking into the future maybe a unique reskin for the Farsight Enclaves would be amazing.

Reply Good karma Bad karma+2 votes
ProfessorExistential Author
ProfessorExistential - - 468 comments

Riptide is scaled up now

Reply Good karma+2 votes
Truesighten
Truesighten - - 1 comments

Could you make a optional file that enable Brother Captain and Eversor Assassin
for the grey knight faction? Thanks for the awesome mod!

Reply Good karma Bad karma+2 votes
mcdimm
mcdimm - - 45 comments

How to play as Tau in skirmish?

Reply Good karma Bad karma+2 votes
ProfessorExistential Author
ProfessorExistential - - 468 comments

they are found as an Eldar commander

Reply Good karma+3 votes
mcdimm
mcdimm - - 45 comments

Since this mod focusing on comstomp game, can you add in the description what the ai does in different difficulty levels? In vanilla elite, i usually can handle expert but in here, i cannot manage even just hard difficulty. lol.

is there, resource bonus on them perhaps?

Reply Good karma Bad karma+2 votes
ProfessorExistential Author
ProfessorExistential - - 468 comments

Resource bonus
easy = 1x
Normal = 1.5x
Hard = 2.25x
Expert = 3x

I think on vanilla
Easy = 0.5
Normal = 1
Hard = 1.5
Expert = 2

But biggest changes are ai used upgrades and abilities and are more agessive and smart with unit build choice

Reply Good karma+3 votes
REAPER_40K
REAPER_40K - - 99 comments

Can this mod be used with Vengeance of the Blood Ravens?

Reply Good karma Bad karma+2 votes
ProfessorExistential Author
ProfessorExistential - - 468 comments

no

Reply Good karma+2 votes
skdursh
skdursh - - 474 comments

Really a fantastic mod, but daaang the updates have been rapid fire lately. Feeling particularly inspired as of late?

Reply Good karma Bad karma+3 votes
ProfessorExistential Author
ProfessorExistential - - 468 comments

had a buddy visiting

Reply Good karma+2 votes
Alex969601
Alex969601 - - 36 comments

Hey man is it possible to tweak the ai resource rate on hard and expert? As of right now hard is impossible to beat with a 2.25 rate,the ai has vehicles way too fast and spams so many units and there is nothing i can do to counter that,and on normal the ai is way too easy,can you tweak the rates so they are 1.8 on hard and 2.2 on expert? That would be way more balanced i think..

Reply Good karma Bad karma+2 votes
ProfessorExistential Author
ProfessorExistential - - 468 comments

I do need to change how this mod is uploaded since it should not be connected on moddb to elite mod.

The mod will be uplaoded today under Waagh mod, without a connection as an addon to Elite mod

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: