A single-map addon featuring Darth Maul's Shadow Collective battling Darth Sidious' Galactic Republic against the backdrop of a populated Jedi Temple. It features two fully customized playable factions, and an non-playable Jedi Order, all with new weapons, characters, and animations.
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Darth Maul lives.
Despite his injuries on Naboo, Maul has created a vast criminal enterprise known as the Shadow Collective. United with his mother, the Dathomirian witch Talzin, and his brother, Savage Opress, Maul planned to overthrow his former master, Darth Sidious. However, Maul's efforts have been entirely unsuccessful and resulted in the deaths of both Talzin and Savage.
Now, Maul has enacted his most ambitious plan yet: revealing the true identity of Sidious to the galaxy. As Coruscant erupts into chaos, Maul launches an attack on the Jedi Temple, hoping to eliminate all his enemies in one grand finale. With his original plans in ruin, Sidious is forced to prematurely initiate Order 66. Filled with hate, he leads a task force to eliminate Maul for good. . . .
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Imgur gallery with 18 images: Imgur.com
YouTube video with gameplay: Youtube.com
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Move the "DMR" folder into your game addon folder.
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BFX Assets - ARC_Commander, NeoMarz
Captain Argyus (CWA) - Deviss
Cin Drallig - Deviss
Cloaked Jedi Pack - Deviss
Clone Pack (CWA) - Deviss
Crashed Gunship - SKY_216
DC-17 Hand Blaster - DarthD.U.C.K
Death Watch Darth Maul - Deviss
Death Watch Pack (CWA) - Deviss
Double Pistols - DarthD.U.C.K.
Floating Icon Tutorial - Mike Z, Majin Revan, FragMe
Force Powers Pack - Kingpin
Jedi Pack (JKA) - Deviss
Jedi Temple Guard - Deviss
Kit Fisto - AceMasterMind, Teancum
Knuckle Plate Vibroblade - Nedarb7
MPL-57 - Gistech
Magnastaff - DarthD.U.C.K, Hatrus, Wazmol
RPS-6 Missile Launcher
RT-97c - Sereja
Republic Commando Pack - Anakin
SWBF3 Palpatine - the_legend, Corra-Ashu
SWBF3 Weapons Pack - CmdrMarshallFox, Mattzocrazy, Clonetrooper163
Saesee Tiin - Deviss
Sergeant Hound - Deviss
TCW Darth Maul - Nedarb7
TFU Mace Windu - Javitolo98
Various Clone Troop Weapons Pack - Pahricida, waznik, Rekubot
Weapons Pack - Deviss, RogueKnight
Westar-34 Gun - Sereja
Pandemic, Free Radical, LucasArts
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Teancum and ARCTroopaNate for helping me out on mod issues.
BattlefrontJDGamer for his friendship and inspiring me to make the mod.
Nice to see a new mod from you 0827Ant1. It sure has been a while since you were active in modding for Battlefront 2. I really hope you do more mods like this since I am a big fan of them and rally enjoy playing them!
I enjoy playing them as well! i like darth maul! He is my favorite sith. i will give it a try too
Nice mod, though I stumbled upon a couple of issues. Some could be due to my setup (don't know) but I think mentioning everything I found helps the most. I believe there is great potential in this mod (awesome models, exceptional sides, idea, feeling of fighting a chaotic battle) but it might need a little polishing.
-I'm getting wrong lines when a command post is captured, namely CIS lines when playing Shadow Collective. Also, at times Rep units mention Jango Fett's appearance, which is questionable at best.
-Death Watch Commando's Sniper Rifle isn't listed in selection menu and I can't switch back to it once I used the flamethrower.
-When using Bo-Katan Kryze's Tri-Shot a blaster weapon icon appears somewhere between the lower left corner and middle of the screen. Same for Pre Viszla's flamethrower. Also happens with Clone Troopers (first unit Republic side) in general.
-In the selection menu the Clone Sharpshooters lack a sniper rifle. After switching the sniper rifle to arc-caster it can't be switched back. When wielding the sniper rifle the icon glitch appears. Icon glitch also appears with Clone Commander's using their Commando Pistols.
-Senate Guard moves in slow motion. Clone Commando has icon glitch with every weapon except for Heavy Blaster Pistol.
-Static Republic Gunships at Rep spawn are rather irritating.
-Might be better throwing GCW selection out, since it doesn't really do anything.
Thank you for your feedback!
Yes, the mod has some issues - namely sound icon errors as you pointed out. I hope to fix some of these bugs for a later patch, but I do not think they affect the enjoyment of the mod as it stands. However, I did not realize that the Galactic Civil War era was there. It must have slipped in last minute because I removed it months back. I just re-uploaded the mod with it removed. I am surprised you are not seeing the Clone Sharpshooter's sniper rifle in the selection menu. It appears on my screen (https://i.imgur.com/vXH3hpF.png). Also, it was intentional to make the Senate Guard slow. I did not want a fast Jedi-esque warrior, but rather a slow-moving, high-health melee tank.
I will be sure to keep your suggestions in mind for the future.
Sorry for being extremely late to the party, but that issue is namely award weapons. Award weapons cause mods that aren't designed with those in mind to break (whether that be the game hardlocking your PC or just a simple "I can't switch back to this weapon" problem). I'm no modding expert so I don't know how to fix this, but that is in fact what the problem is because the issue spans across many mods and side mods.
Looks good, thanks for the credit man, glad to help.
i been curious is it even possible to have Custom Trailers playing in starwars bf2? also nice mod its actually pretty fun to play
Amazing mod with real cool featurs. Very unique.
Agree
I really like it! So cool troops and amazing features (Jetpack missle, etc.)
I love this mod. Especially seeing mandalorian units. Would love foe it on a different map however. Bit thats just my opinion. Great work
Could you make your mod compatible with GT Anakin's hd menu remaster? The map's name doesn't show up on Instant Action, just as a blank space.
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Love dat Sidious!
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I just thought about something crazy - imagine this mod combined with the Revan Returns mappack, and maybe something else like (maybe) Battles of the Storm. That would be insane!
Do you plan on making the Jedi playable as well?