UNREAL TOURNAMENT Cybernetic Soldier Skins by Kaal979
Didnt you always think - UT is so perfect but what could be missing?
Now - it wasnt tanks or new aliens much more the good old cyborgs known
from many great b-style hollywood films and also some video games.
But that isnt so bad anymore since i could manage to remake my old DoomTrooper
beta skin Cybertronic and even threw up some new faces plus teamcolours.
They make perfect bots and especially mix well with the original gladiators.
During this project i finally found out how to make clour fading easily with
GIMPs softening filters - no more pixel per pixel checking like once before!
This project durated estimated 300 hours with relaxing times not counted in.
You may of course not only play with them i also dont disallow editing or
renaming them for whatever reasons. Simply put the INT into UTs system and
the UTX file in textures and Cybernetic shows up in the player and bot lists.
Many thanks to the creators of the perfect originals and the makers of GIMP
and of course Microsoft and also Mutant Chronicles.
Find more works on www.moddb.com and here: Skydrive.live.com
I like your work, you know I have some great ideas say resurrecting Woody Woodpecker and friends in Unreal Tournament if you know Woody and his friends and if you don't the link will get you informed on all the characters there is also a second link for what the characters should look like in the game
Walterlantz.wikia.com
Tcrf.net(Windows)
I definitively support ANY toon action games but
only with first person camera and online pvp and
not huger than 500MBs!
Maybe start off with the skins, then work you way to a total conversion
and if your good at coding statics do you think every charter can have like unique stats say like you only need a couple of shots (I'm thinking three to four from the Enforcer) on Knothead or Splinter but on Space Mouse; you'll need two head shots unarmored to bring him down due to the space suit that he wares