Ever asked yourself - damn dled all the maps
but when comes the best in the world of all times???
Now - the time has finally come!
This map isnt your everyday fly-curse-laugh
trip much more like a real life experience.
You must start with the other nasties in a spawn
room and escape to find the way of the unreal soldier.
Dont think once you checked the hidden underwater
entrances the game remains the same!
Instead its just about to start and
seduces you in all its challenge levels.
You dont need online players - the ai gladiators
will call you their true master if you succee.
(UT plus Relics plus ChaosUT required ..)
P.S.: Last Changes:
- Monsterskins increased (512x512)
- A few tricky design enhancements
P.S.2: V17 Changes:
- few texture alignements in
the spawnroom and others
People may ask how this could
be the actual best map in the world ever at all?
The answer isnt quite simple since it actually was some sort
of fun projest playing around with stuffs from original maps.
But later i found out to add a most tricky discovery parcours
what actually revolutionizes all multiplayer maps of the future.
This great mix of discover and fight is mostly possible because of
the continuous layout which perfectly hides the secret entrances.
About this i copied all features like the many redeemers and the
sniping from the favourite mpuk server map dm-redeemersniperheaven
simply because it was sort of preferred realistic super action.
Also in normal dms often occurs that killed players respawn at the
nearest location and must be killed twice what feels weird.
Thats why i made the great center spawnroom which somehow
at all enabled those new ways. This map is absolute unique and
its a nearly unsolvable idea to bring the entire greatness into
a new map last but not least because of chaosuts fantastic
gravity vortex bomb which allows to for abit time absolutely
score kill all respawning bots in the spawnroom.
Although - its not impossible to make
a easy receipe for this type of maps!
Simply all players must spawn in the
same location which must be left in
order to fight for some pickup places.
And the vortex bomb thing could be
replaced with a hard to find/reach
temporary death trigger.
Et voila - the perfect deathmatch
setting for the future is complete.
Oh - i see it is missing a unique characteristic
name .. hmm let me think ... maybe spawnkill ...
ahem no ... better be ... KillingTime or FragTime!
Or maybe SpawnKill (LOL) sounds
though better - idk after all its
also still good old deathmatch.
No wait - i got the
perfect - TERMINATIONN!!
Or maybe Temporation?
Termination sounds
way better imo - what
do others think?
Small report from my continuous visits:
I used the default bots from my UTScalePack
on "Godlike" - 16 of random choice and only seldom
was on top after the 20 minutes (which currently
cant be turnd off). The only very way to get more
frags than the carnage crew in the spawnroom is
to grab all gravity vortexes which spawn and
throwem into this spawnroom. Now i though that
it was abit too easy and made all the bots more
perfect with all sliders at maximum (or minimum
for camping of course). And voila - now its a
true challenge to not be the last loser!