Titan has six Control Points. Both teams start with 3 Control Points. There is no neutral CP. All control points have to be taken step by step.
Ultimately decommissioned in 2006, the Titan family of rockets were considered too expensive and too finicky compared to alternative rocketry technology to be used in mainstream space exploration. Fortune favors a thrifty shopper however, and as the Titan I was phased out for its successor, RED and BLU both scrambled to snatch up the memoirs of the past decade of expendable rocketry. Seeing an exploitable opening, both groups feverishly worked on retrofitting the technology into their own plans of world domination, and though the aforementioned fortune can be kind, it can also maintain a sense of irony - for now both RED and BLU have each other in the crosshairs, rockets pointed squarely at each other.
With three control points per side, controlling the forward base that oversees the transportation of rocketry parts is only the first step. You'll need to then capture their storage shack which houses technological marvels from decades past, as well as their fuel reserves. Finally, you're ready to strike at your final goal - the control point directly behind the rocket in their control room terminus. Sabotaging their rocket will assure victory for your side, as well as assuring their carefully laid plans (as well as their base) goes up in an explosion of steel and fire!
Amongst the lingering smell of Dinitrogen Tetroxide and Hydrazine, Balistic Logistics United and Rocket Exploration Division are now locked in an ever-increasing battle of wills, fingers poised over the launch buttons, and only the cooperation of their respective team to assure victory over the other side.
You don't have to be a rocket scientist to blow up a rocket. Guns and ammo work just as well.
Unpack the zip into this folder on your computer
C:\Program Files\Steam\steamapps\YOURUSERNAME\team fortress 2\tf
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