This mod from "Unknown03" makes various changes to increase game difficulty. See File Details for specific changes.
Readme File:
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S.T.A.L.K.E.R. - Clear Sky - 1.5.04
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S.T.A.L.K.E.R. - Clear Sky -- Compilations of Modifications v1.0rc
by Unknown "Unknown03"
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DESCRIPTION:
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This is a personal project of mine that has finally evolved into the release candidate of 1.0 for Compilations of Modifications, or, "CoM."
The goal of this series is to make S.T.A.L.K.E.R. Clear Sky a more frighteningly realistic game, adding substance and changing it to, what I feel, the game should've been.
This is NOT recommended for Novices that are new to the S.T.A.L.K.E.R. series. It is recommended that you complete, in full, the Vanilla Clear Sky before taking a chance in the Zone with this MOD for full effect.
No more will you engage in firefights without caution and special tactics, as the ballistics have real-world values.
Your friends play a larger role in your success. Your enemies have the same chance for survival as you do -- and they are not happy. The further along you make it in the Zone, the more your luck is fading. If you can make it through alive, you are a true veteran.
Do not be naive, Stalker. The Zone wishes you dead. How will you respond?
Game Changes:
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The list of changes and mods dramatically changes the gameplay -- I'll make this short and sweet (or I'll never finish writing this.)
COMBAT:
+ 65kg weight limit
+ NPC's Bleed
+ Mutants are stronger (especially blood-suckers)
+ NPC's can't see that well at night
+ Grenades have realistic kill/insure radius'
+ Iron sights will not make you see further
+ AI Accuracy tweaked
+ Cordon MG is tweaked
+ 100% Hit probability (no: direct hit, but since your a novice it doesnt count)
+ NPC's behave realisticly when shot (fall to the ground crying for their mama)
+ NPC's panic when confronted with all odds not in their favor
+ Weapons are louder, making firefights more chaotic and tense
+ NPCs dont throw so many grenades
+ Mutants are now absent from the PDA
+ No crosshairs
+ Factions are now aggressively combatant
+ Realistic flashlight
+ Carry explosives
- Tweaked LR300 to have more realistic stopping power
- Tweaked all ammo impulses
- Tweaked Zoom for rifles and pistols
- Tweaked the flashlight distance
ARTIFACTS:
+ Artifacts are now worth their weight in gold
+ 8/10 - 1% chance of finding artifacts on STALKERS and in supply crates
+ Artifacts can now be used as weapons
+ Bandits are more likely to carry rare artifacts
+ Zombified STALKERS are somewhat likely to carry rare artifacts
SOUNDS:
+ Added Jesper Kyd, Tool, Agalloch, and Opeth to the radio's, giving each faction a distic feeling
+ Added Jesper Kyd to main menu music
+ Weapons now have semi-realistic volumes
+ All weapon sounds have been changed (Preview for the Amazing Weapons Sound Pack)
- Jesper Kyd - "Amb Zone" (main menu)
- Jesper Kyd - "White room" (Duty radio)
- Jesper Kyd - "Hong Kong Underground" (Duty Radio)
- Tool - "No Quarter" (originally by Led Zep.) (Freedom Radio)
- Opeth - "Face of Melinda" (Marsh Radio)
- Opeth - "Blackwater Park" (Bandit Radio)
- Agalloch - "Our Fortress is Burning" (STALKERS Radio)
ZONE:
+ Sunshafts are now throughout the day
+ Weather cycles changed
+ Scavange mutant parts for money
+ Free travel throughout the zone
+ Freeplay after story
+ Full Russian dialog (The English dialogs are cheesy and cartoonish)
+ Free trade with all NPC's
- You now start with Clear Sky light armor, AK74U, and PB (from the trader)
- Sunshafts brightness tweaked
- You now start at 0400hrs
INSTALLATION:
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Installation:
1: Change your "fsgame.ltx" from:
$game_data$ = false| true| $fs_root$| gamedata
to:
$game_data$ = true| true| $fs_root$| gamedata
2: Drag the gamedata folder from the archive into the root of your Stalker: Clear Sky directory
3: Play Stalker: Clear Sky
NOTES:
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Those are only the changes I can remember as of now, as I'm sure I'm forgetting something. This mod is compatible only with 1.5.04 because 1.5.05 hasn't worked for me and I cant really test it.
EYESOFARAVEN Unofficial Patch for 1.5.04 has not been used as it makes the AI passive and unresponsive. USE AT YOUR OWN WILL.
Veteran difficulty recommended.
Please report any bugs that are RELATED TO THIS MOD. When a new patch comes out I will try to make it compatible.
You are only authorized to reproduce/change provided you Credit those who have made this mod possible, along with myself .
New game is required
CREDITS:
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Less grenades -- by Neod
All NPC Trade -- by Supernatur4L
No Crosshairs -- by save
Carrymod v4 -- by save
Freedom Mechanic fix -- by Isilidur
No Mutants on PDA -- by Mystery00
Nightvision Upgrade Fix 1.1 -- by Strikor
Faction War systamizer mod -- by Chakky.
Simple CS Freeplay Mod 1.0 -- by DEXX&kstn
Monster Hunter v1.4 -- by Ceano
NPC Collision Detection -- by arcana75
Travel Mod -- by velociraptor
Vandalised Firearms 1.1 -- by The_Vandal
Easy Start -- by m0r3g0r3
Pistol Iron Sights -- by Karstux
Realistic Flashlight -- by Tw33ked
Sunshafts -- by Martz
Artifact Activations -- by MeNt13
IL 86 Texture Tweak 1.0 -- By Gloops
Full Russian Audio -- By giannidecavele
Amazing sound pack -- by Unknown (thanks to cdab for provided the guns)
Better weapons sounds -- by JoshuaC1 (explosion sounds)
Improved Sound Effects -- by dDefinder (used walking sounds)
Average
11 vote submitted.
Misery mod even let the player to havecross hair