Description

The main objetive of this full version of bd64gamev2.pk3 is bringing all unused/cut content of the original Doom 64 and the Sgt.Mark's work to be played in normal megawads.

Preview
Brutal Doom 64 Project Nightmare
Comments
dantosRlz
dantosRlz - - 99 comments

this looks dank

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Guest
Guest - - 695,268 comments

Hey can you please convert D64STMons.pk3 to style Brutal Doom 64?? :(

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Onox792 Author
Onox792 - - 147 comments

I checked the file and every monster is just a simple recolor in there, I would prefer if they had some differences between the vanilla variant like the Annihilator (a new face, dual weapons, more eyes, bigger horns, etc...)

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proerd888
proerd888 - - 78 comments

Aw ;-;

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Onox792 Author
Onox792 - - 147 comments

However, I have plans about adding the Mother Demon to replace Spider Masterminds randomly in the next update, and probably a Baron of Hell variant with a nice new look that I found.

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proerd888
proerd888 - - 78 comments

Okay :D

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Guest
Guest - - 695,268 comments

i dont really think having the mother demon replace the masterminds is a good idea cus the final level becomes a lot less climactic if its just another boss youve been fighting the whole game. plus theres meant to be only 1 mother demon.

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ViolentVista_
ViolentVista_ - - 4 comments

i agree with this

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kyolong
kyolong - - 21 comments

I am very glad that there is (finally) - together with the multiplayer mod some devolpment here. BD64 is one of my favourite mods and now, with the nightmare imps and cacodemons its becoming even better then before :)

You (almost) made my day since i can finally play the "Struggle" maps with (almost) all of its gimmicks :)

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Louco-Diamante
Louco-Diamante - - 110 comments

Amazing idea and work on this mod! Keep up!

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thesilentwraith17
thesilentwraith17 - - 22 comments

Amazing mod i love it! Btw where did u get the helmet doomguy mugshot? Cause i dont have it :( im using 2.3pre doom touch on my phone.

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Onox792 Author
Onox792 - - 147 comments

There you are:

Moddb.com

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eviltechno
eviltechno - - 502 comments

Any soundmods for the BD64 chaingun around? I think it's much too loud

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Epecb
Epecb - - 135 comments

Great. Now I can't beat Final Outpost. Cyberdemon refuses to be summoned. :-(
What shall I do now?

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VaporSnake!!!
VaporSnake!!! - - 47 comments

Just came across this bug as well. And for some reason this was NOT fixed in the last patch from 2 months ago!

Has anyone found a fix for this?

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theletterten
theletterten - - 7 comments

Hey what mod are you using for the hud??

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Onox792 Author
Onox792 - - 147 comments

it is called hxrtchud, there is a version for almost every other mod like Project Brutality, Smooth Doom or even for vanilla.

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thesilentwraith17
thesilentwraith17 - - 22 comments

Most of the varieties huds didnt work,i mean when you switched to the other gun,the ammo count does not work.

Can you tell me which one youre currently using? Thanks.

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Onox792 Author
Onox792 - - 147 comments

Try this one, it should work:
Mediafire.com

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DderNabroc
DderNabroc - - 15 comments

howdy, mines not working :{ help? it says it cant load

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Immorpher
Immorpher - - 22 comments

Anyone having issues running it with Eviternity? E1M1 runs fine until halfway through then the frame rate goes below 35. Then on E1M2 the frame rate drops to single digits for me from the beginning. Maybe Eviternity overloads it too much with its massive levels and custom texture set? I have been running it with the latest GZDoom (OpenGL mode, Nvidia graphics card).

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Immorpher
Immorpher - - 22 comments

I thought I fixed it! I had Eviternity loading before Nightmare Edition (dont know why), but switching it seems to help a lot initially, but the frame rate still ended up dropping. Also the stamina always seems to be empty.

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Agent_Canoe
Agent_Canoe - - 8 comments

I've got a bug at the end of Map 08 (Final Outpost). In the final room the boss don't spawn when I take the soulsphere.

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Guest
Guest - - 695,268 comments

Same here and no matter how many times i restart the map the boss still dont spawn in.

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DoomedSpartan360
DoomedSpartan360 - - 160 comments

Yeah can I use custom maps with this.Like doom 64 absolution,outcast and redemption denied levels???

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Onox792 Author
Onox792 - - 147 comments

If it is playable on Brutal Doom 64, then Project Nightmare can run it too.
Keep in mind that the more vanilla the map is, the less conflicts you will find.

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DoomedSpartan360
DoomedSpartan360 - - 160 comments

Is a new update gonna come out for this like new demon designs(Red Barons of Hell and shotgun dude designs),new projectiles like yellow,black or green rockets,new levels like absolution,outcast and redemption denied,new boss(Cyber demon with spider legs)>New demons(arch-vile) and new weapons BFG 10,000

I can provide you with the demon sprites

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Onox792 Author
Onox792 - - 147 comments

New small update! I think that you are going to enjoy the new Laser Gun sprites (thanks to YukiHerz for recreating the beta rocket launcher and the free use of it)

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VaporSnake!!!
VaporSnake!!! - - 47 comments

Since Jan 2019, there've been multiple posts here mentioning that Map 8 FINAL OUTPOST has a non-spawning CyberDemon glitch, halting everyone's progress.

You haven't addressed the glitch all year and it wasn't fixed in the last June 2019 update. Are you working on a fix? Is there a way around this?

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VaporSnake!!!
VaporSnake!!! - - 47 comments

So I just ended up using console commands to skip to Map 9...
On Map 18 now and so far everything is working well:

* Soundtrack so far is great! I previously wasn't sold on the D64 OST in the 90's (when compared to Classic Doom), but now playing this extended version with headphones on, I finally get it. Its pretty spine-tingling and takes the horror atmosphere to the next level.

* The New Nightmare Variant enemies are fantastic and really spice things up!
I'd suggest maybe increasing Nightmare Cacos replacement chances to around 1/8 and Nightmare Specters to at least 1/12. They seem way too rare playing on Normal.

* Haven't run into another Cyberdemon yet (I hope another one is coming since I had to skip the 1st one) and I'm guessing The Annihilator is the final boss of Map 32...

* I keep picking up an Assault Rifle from the Chain Gunners (not sure it that's from the "D4WeaponsforBDV2b for BD64" mod I'm also running), but it never actually shows up as selectable in my #4 Slot with the Chain Gun and Machine Gun. Is there a 2 weapon limit per slot?

* There's a new doom mod uploaded here a few days ago called "Brutal Doom 64 EXTENDED" Moddb.com that says it adds brand new Revenant and Unmaker sprites and from what I can tell, It looks like those new sprites are included in its own updated "bd64gamev2.pk3" file replacement... Since both mods have their own "bd64gamev2.pk3" replacement, is there any way to combine both sets of new/updated sprites from both your Project Nightmare and BD64E into a game?

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swc132994
swc132994 - - 388 comments

In regards to the chaingun drop. Are you sure it is the chain gunner you have killed. There are two possible enemies that can spawn. The doom 64 chaingunner which will drop a chaingun and the doom64 marine which will drop a rifle. Which one will appear is random. However the Brutal Doom 64 maps may just specify the monster directly instead of using the random spawner.

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Rush550
Rush550 - - 128 comments

hell yeah

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DoomedSpartan360
DoomedSpartan360 - - 160 comments

Laser gun looks Bad ***.It would be better if The Baron Of Hell was Red rather than pink in color. Aswell as new maps

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Epecb
Epecb - - 135 comments

For those who liked the Idea of modern Lasergun as AlphaUnmaker, but didn't find it exactly lore-friendly - I've simply combined sprites from "Extended" and "Nightmare" addons, so that it would really look like a corporate experiment on some hellish artifact. Hope it would be of some use to somebody. :-)

Cloud.mail.ru

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Guest
Guest - - 695,268 comments

This can be play on switch hacked

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Guest
Guest - - 695,268 comments

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