MAP NAME: Bowron lakes
AUTHOR: Greybeard
MAP SIZE: 45 X 45
AI: Default
TILESETS USED: Green Completion (Chinahook)
Number of Players: 10
Features required: None
NOTES:
This map attempts to replicate a portion of a provincial park in central British Columbia. The real Bowron lakes are a canoeing destination, where the outdoorsy types will launch their canoes/kayaks in the upper left corner of the map, and canoe/portage their way around the lakes over the course of a week or more. This map actually replicates the terrain fairly well, with exception of a number of the portage areas being removed.
Resources are fairly plentiful, if spread out.
Ten players supported… odds across the top (1, 3, 5, with 7 on the top of the center island), evens across the bottom ( 6, 4, 2, and 8 on the bottom of the center island), positions 9 and 10 on the sides. Best games against AI will be to take either position 7 or 8 and have the ai take all others.
Enjoy.
Greybeard
MAP NAME: Bowron lakes
AUTHOR: Greybeard
MAP SIZE: 45 X 45
AI: Default
TILESETS USED: Green Completion (Chinahook)
Number of Players: 10
Features required: None
NOTES:
This map attempts to replicate a portion of a provincial park in central British Columbia. The real Bowron lakes are a canoeing destination, where the outdoorsy types will launch their canoes/kayaks in the upper left corner of the map, and canoe/portage their way around the lakes over the course of a week or more. This map actually replicates the terrain fairly well, with exception of a number of the portage areas being removed.
Resources are fairly plentiful, if spread out.
Ten players supported… odds across the top (1, 3, 5, with 7 on the top of the center island), evens across the bottom ( 6, 4, 2, and 8 on the bottom of the center island), positions 9 and 10 on the sides. Best games against AI will be to take either position 7 or 8 and have the ai take all others.
Enjoy.
Greybeard