PLEASE READ DESCRIPTION BEFORE USE................↓↓↓↓↓↓↓
DON'T FORGET TO CHECK MY BLOG IN MY PROFILE FOR MORE BF2 CONTENT, and my addons list of course ;)
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Hello everyone ! You must have all heard of the method :
weaponTemplate.isThrown 1
To suppress bots, well, there is another relatively unknown method,the teargas effect, we all know him in special force.
Well today with the shader and the appropriate sound we will be able to use this method with all the projectiles that we want
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How to install ? Just install the files, and open the readme file into common_server folder
To enable it, just attach to the projectile you want the effect.
Exemple
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 123
ObjectTemplate.detonation.explosionRadius 4
ObjectTemplate.detonation.explosionForce 1
ObjectTemplate.detonation.explosionDamage 0
ObjectTemplate.detonation.detectionRadius 1
ObjectTemplate.detonation.endEffectTemplate e_exp_suppression_762
ObjectTemplate.detonation.timeUntilCanDetonate 0.01
ObjectTemplate.detonation.detonateOnWaterCollision 0
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
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The advantage of this effect is that we can adjust it as we see fit.
Open the effect, and look for :
ObjectTemplate.gasCloudType TearGas
ObjectTemplate.gasCloudDamage 0
ObjectTemplate.blurryVisionTime 0.1
ObjectTemplate.blurryVisionHoldTime 0.1
ObjectTemplate.minGasCloudRadius 2.5
ObjectTemplate.maxGasCloudRadius 2.5
ObjectTemplate.gasCloudRadiusTime 0.01
These codes speak for themselves, feel free to do somes experimentation :D
To see if it's work, just open fire (with a projectile with the suppression effect of course) beside a bot (friendly or no), you will see what happend ;)
Just a little reminder, don't forget that it works for you too, and not just for bots.
I also recommend not to use the gasmask, it wouldn't be terrible
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password : README
nice body, very interesting. tnk u son.
Your welcome
I notice that the e_exp_suppression files reference sounds that don't exist in this download: common/material/impact/bullet_crack/bullet_crack1.wav etc.
Should those sounds have been included?
Nope, that why i not include them
Good one good one
thanks :)
What's the exact difference to the common method?
This one can be tweaked
The method :
weaponTemplate.isThrown 1
Have bad detection and not made for high velocity projectile
Just test, you will see by yourself
it asks me for a password
x2
bottom of the description
i can't find the description text
the read more button just let me back to the top of the site
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