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[OBJECT] RADIO SPAWN
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__wildweasel__
__wildweasel__ - - 23 comments

Works now, thank you! :D

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Ryan_Production Author
Ryan_Production - - 421 comments

Your welcome :)

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VXAR
VXAR - - 115 comments

thx it's work:D

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Ryan_Production Author
Ryan_Production - - 421 comments

Glad to help ;)

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Guest
Guest - - 691,143 comments

finaly work, great job.thank you

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Ryan_Production Author
Ryan_Production - - 421 comments

your Welcome

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Captain.Casiple
Captain.Casiple - - 67 comments

Thanks for Your Work Hard On this Ryan :D I'll test this Out After My Class :D

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Ryan_Production Author
Ryan_Production - - 421 comments

Captain.Casiple nice have a feedback after

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AlcalaEA
AlcalaEA - - 26 comments

Thank you very much for sharing!!! I'll try to see how it goes.

Dude, could you tell me how I can separate vehicles and weapons? That they are in a different zip file

Because I create a new zip, add new vehicles and put them on a map, then edit the clientarchives.con notepad and serverarchives.con in the mods / bf2 folder and when I enter the map the vehicles do not appear, what do I do ?

I am sorry for my bad english .....

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Ryan_Production Author
Ryan_Production - - 421 comments

AlcalaEA
Did you have respect the folders ?
You need to create a new .zip (check if you have create a .zip and not a .rar)

Create for exemple :

Vehicle_client.zip
Vehicle_server.zip

And create into it a vehicle folder like you have in object_client

That should work, send me in PM screenshots of your clientarchives.con

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AlcalaEA
AlcalaEA - - 26 comments

Hi! Thanks Ryan_Production I was placing it .rar and not .zip, now all the vehicles appeared to !!!!

Thank you so much!!!

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Ryan_Production Author
Ryan_Production - - 421 comments

Your Welcome

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purya_znd
purya_znd - - 9 comments

when i whant to put them in ground my game crush i dont now why please help

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Ryan_Production Author
Ryan_Production - - 421 comments

purya_znd this are work with aix2, po2 and bf2, so i don't know how to help you

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purya_znd
purya_znd - - 9 comments

I use in bf2
You wonder where I'm going wrong

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AlcalaEA
AlcalaEA - - 26 comments

Hello again Ryan_Production, I have another problem in Battlefield 2 and it is the unlocking of weapons, look, I did everything like changing the Unlocks.py document and installing the gun_unlocks as in the photos that I show you below and see how it turns out:

1 - Unlock.py: Prnt.sc

In the following image, download the Weapon_Unlocks and replace the bf2.exe with the other to unlock the weapons

2 - Unlock weapons: Prnt.sc

And in this I know how the weapon in SpecOps is not unlocked.

3- unlock: Prnt.sc

Do you know what it could be? Also download the BF2hud client

And this other problem that arises after playing 10 or 15 minutes:

Photo: Prnt.sc

Sorry for my bad inglish!!!

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Ryan_Production Author
Ryan_Production - - 421 comments

AlcalaEA
Hello, did you add others weapons to unlock into the kits ?
Remember you need to add an unique template for each unlock (object.addTemplate.createItemContainer US_AT_Unlock > this need to be unique !!)

After I don't know how it's work with this custom HUD...

The error set input out of range it's with bots, this error show up because the bots are don't know how to fire with weapons..
So you need to set the input to open fire into the weapons.tweak
Object.template.fireinput PIFire for fire with left button
(into the default fire component)

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Ryan_Production Author
Ryan_Production - - 421 comments

AlcalaEA send me a PM, i will invite you in my discord server

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AlcalaEA
AlcalaEA - - 26 comments

Hi! Ryan_Production ok I already check ....

Look I already joined Discord but the problem is that I don't speak English.

You speak Spanish?

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Ryan_Production Author
Ryan_Production - - 421 comments

AlcalaEA no only english or french, use google traduction, it's enough to be understood

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pavelik
pavelik - - 3 comments

скажите какой пароль

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ovx
ovx - - 18 comments

nic。ework,and you can take ReadMe.txt in zip

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