Add addon [OBJECT] RADIO SPAWN
Location
Addons
Filename
Radio.1.zip
Category
Weapons Model
Licence
Proprietary
Uploader
Ryan_Production
Credits
@demon_from_prypiat
Added
Size
6.04mb (6,338,070 bytes)
Downloads
223 (1 today)
MD5 Hash
31f9d3aa3e7d172107eabae98d6280c1
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Description

PLEASE READ DESCRIPTION BEFORE USE................↓↓↓↓↓↓↓

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[OBJECT] RADIO SPAWN
Comments
__wildweasel__
__wildweasel__

Works now, thank you! :D

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Ryan_Production Author
Ryan_Production

Your welcome :)

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Paindeblaze
Paindeblaze

Finally, you did it :)

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Ryan_Production Author
Ryan_Production

Paindeblaze
thank you but all thanks go to demon, he is the one who found the problem

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VXAR
VXAR

thx it's work:D

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Ryan_Production Author
Ryan_Production

Glad to help ;)

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Guest
Guest

finaly work, great job.thank you

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Ryan_Production Author
Ryan_Production

your Welcome

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Captain.Casiple
Captain.Casiple

Thanks for Your Work Hard On this Ryan :D I'll test this Out After My Class :D

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Ryan_Production Author
Ryan_Production

Captain.Casiple nice have a feedback after

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AlcalaEA
AlcalaEA

Thank you very much for sharing!!! I'll try to see how it goes.

Dude, could you tell me how I can separate vehicles and weapons? That they are in a different zip file

Because I create a new zip, add new vehicles and put them on a map, then edit the clientarchives.con notepad and serverarchives.con in the mods / bf2 folder and when I enter the map the vehicles do not appear, what do I do ?

I am sorry for my bad english .....

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Ryan_Production Author
Ryan_Production

AlcalaEA
Did you have respect the folders ?
You need to create a new .zip (check if you have create a .zip and not a .rar)

Create for exemple :

Vehicle_client.zip
Vehicle_server.zip

And create into it a vehicle folder like you have in object_client

That should work, send me in PM screenshots of your clientarchives.con

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AlcalaEA
AlcalaEA

Hi! Thanks Ryan_Production I was placing it .rar and not .zip, now all the vehicles appeared to !!!!

Thank you so much!!!

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Ryan_Production Author
Ryan_Production

Your Welcome

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purya_znd
purya_znd

when i whant to put them in ground my game crush i dont now why please help

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Ryan_Production Author
Ryan_Production

purya_znd this are work with aix2, po2 and bf2, so i don't know how to help you

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purya_znd
purya_znd

I use in bf2
You wonder where I'm going wrong

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AlcalaEA
AlcalaEA

Hello again Ryan_Production, I have another problem in Battlefield 2 and it is the unlocking of weapons, look, I did everything like changing the Unlocks.py document and installing the gun_unlocks as in the photos that I show you below and see how it turns out:

1 - Unlock.py: Prnt.sc

In the following image, download the Weapon_Unlocks and replace the bf2.exe with the other to unlock the weapons

2 - Unlock weapons: Prnt.sc

And in this I know how the weapon in SpecOps is not unlocked.

3- unlock: Prnt.sc

Do you know what it could be? Also download the BF2hud client

And this other problem that arises after playing 10 or 15 minutes:

Photo: Prnt.sc

Sorry for my bad inglish!!!

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Ryan_Production Author
Ryan_Production

AlcalaEA
Hello, did you add others weapons to unlock into the kits ?
Remember you need to add an unique template for each unlock (object.addTemplate.createItemContainer US_AT_Unlock > this need to be unique !!)

After I don't know how it's work with this custom HUD...

The error set input out of range it's with bots, this error show up because the bots are don't know how to fire with weapons..
So you need to set the input to open fire into the weapons.tweak
Object.template.fireinput PIFire for fire with left button
(into the default fire component)

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Ryan_Production Author
Ryan_Production

AlcalaEA send me a PM, i will invite you in my discord server

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AlcalaEA
AlcalaEA

Hi! Ryan_Production ok I already check ....

Look I already joined Discord but the problem is that I don't speak English.

You speak Spanish?

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Ryan_Production Author
Ryan_Production

AlcalaEA no only english or french, use google traduction, it's enough to be understood

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pavelik
pavelik

скажите какой пароль

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