PLEASE READ DESCRIPTION BEFORE USE................↓↓↓↓↓↓↓
DON'T FORGET TO CHECK MY BLOG IN MY PROFILE FOR MORE BF2 CONTENT, and my addons list of course ;)
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Hello, this is the radio spawn from BF3, thanks for your help to fix the crash Demon_from_pripyat
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How to install ? Just install the files into your mod, no need to be edit except put the weapon into your kit item index 6
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New version have radar, tested with poe2 mod with bots without any crash
Questions :
"YOUR RADIO DON'T WORK !! I CAN'T SEE THE SPAWNPOINT ON THE MAP"
Because when you put the radio, you need to enter one time into it with "E" to activate the spawnpoint
"Can the bots can spawn on it ? "
Yes and that work pretty nice, just remember you need to put the spawn on the navmesh, or the bot will die when get out of the radio
"Can we destroy it ?"
Yes, with explosive weapon like grenade or something like that, if you want to destroy it with gun, just change the material to 24 (human body)
"The radar is disable when i get out of the radio, how to keep it ?"
No way, bf2 engine limit the radar abilitie to only occuped vehicle
Preview :
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I don't want to steal other modders work and take credit for it, i always try to find the creator but sometimes i can't find it, please say me if you are the creator and i will credit you ;)
GOOD GAME !!! ;)
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DON'T FORGET TO LEAVE A COMMENT AND DON'T FORGET TO TELL ME IF YOU HAVE ANY PROBLEM :)
I put a password now on alls my addons because many people don't read the description and just download
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"....Some people don't know that we do this for free and that if we don't have a minimum of recognition,
the modding will stop and the games will be definitely dead, so take time to read the description and just leave a comment and leave a rating, this are just take 1 min..."
Alls modders thank you for support :D
PASSWORD : ReadMe
Works now, thank you! :D
Your welcome :)
thx it's work:D
Glad to help ;)
finaly work, great job.thank you
your Welcome
Thanks for Your Work Hard On this Ryan :D I'll test this Out After My Class :D
Captain.Casiple nice have a feedback after
Thank you very much for sharing!!! I'll try to see how it goes.
Dude, could you tell me how I can separate vehicles and weapons? That they are in a different zip file
Because I create a new zip, add new vehicles and put them on a map, then edit the clientarchives.con notepad and serverarchives.con in the mods / bf2 folder and when I enter the map the vehicles do not appear, what do I do ?
I am sorry for my bad english .....
AlcalaEA
Did you have respect the folders ?
You need to create a new .zip (check if you have create a .zip and not a .rar)
Create for exemple :
Vehicle_client.zip
Vehicle_server.zip
And create into it a vehicle folder like you have in object_client
That should work, send me in PM screenshots of your clientarchives.con
Hi! Thanks Ryan_Production I was placing it .rar and not .zip, now all the vehicles appeared to !!!!
Thank you so much!!!
Your Welcome
when i whant to put them in ground my game crush i dont now why please help
purya_znd this are work with aix2, po2 and bf2, so i don't know how to help you
I use in bf2
You wonder where I'm going wrong
Hello again Ryan_Production, I have another problem in Battlefield 2 and it is the unlocking of weapons, look, I did everything like changing the Unlocks.py document and installing the gun_unlocks as in the photos that I show you below and see how it turns out:
1 - Unlock.py: Prnt.sc
In the following image, download the Weapon_Unlocks and replace the bf2.exe with the other to unlock the weapons
2 - Unlock weapons: Prnt.sc
And in this I know how the weapon in SpecOps is not unlocked.
3- unlock: Prnt.sc
Do you know what it could be? Also download the BF2hud client
And this other problem that arises after playing 10 or 15 minutes:
Photo: Prnt.sc
Sorry for my bad inglish!!!
AlcalaEA
Hello, did you add others weapons to unlock into the kits ?
Remember you need to add an unique template for each unlock (object.addTemplate.createItemContainer US_AT_Unlock > this need to be unique !!)
After I don't know how it's work with this custom HUD...
The error set input out of range it's with bots, this error show up because the bots are don't know how to fire with weapons..
So you need to set the input to open fire into the weapons.tweak
Object.template.fireinput PIFire for fire with left button
(into the default fire component)
AlcalaEA send me a PM, i will invite you in my discord server
Hi! Ryan_Production ok I already check ....
Look I already joined Discord but the problem is that I don't speak English.
You speak Spanish?
AlcalaEA no only english or french, use google traduction, it's enough to be understood
скажите какой пароль
nic。ework,and you can take ReadMe.txt in zip