Add addon Report Battlefront 2 Stormtrooper
Location
Addons
Filename
bf2_stormtrooper_rigged_and_animated.zip
Category
Models Pack
Licence
Proprietary
Uploader
Warper243
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Size
600.13kb (614,531 bytes)
Downloads
25 (1 today)
MD5 Hash
03b962a216fc8e7d2715cbb85eeb5a96
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Description

This is the stormtrooper model from SW Battlefront 2(2005) fully rigged and animated, and ready to be used in Empire at war. No XML included.

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Battlefront 2 Stormtrooper
Comments
Jetlovesmods
Jetlovesmods

Question, how would I go about mapping saying the colors onto the trooper or the different terrains? Also how do I make sure the XML uses the animations?

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Warper243 Author
Warper243

Correct me if i'm wrong, but I assume you are referring to different models/skins based off planet type right?

That is controlled via the <Land_Terrain_Model_Mapping></Land_Terrain_Model_Mapping> settings (where you get to choose which terrain uses what model) in the units XML code (look at either the rebel trooper or stormtroopers code in the GROUNDINFANTRY.XML file to see an example).

> Also how do I make sure the XML uses the animations?

If you mean by using this model with the vanilla EAW stormtrooper code, you will have to comment out the <Land_Model_Anim_Override_Name> part of the stormtroopers code (you put <!-- in front the of where you went the code to be ignored, and --> signifies the end of the comment out). The reason for this is that in the vanilla game, the stormtrooper/snowtrooper/sandtrooper share the same skeleton/animations, and the code tells the game to use the EI_Trooper animation set. Also make sure each variant of the new trooper models have their own animation sets as the shared animations dont always work.

Another thing if you want this specific trooper model to use different skins, you would first have to import the model in 3dsmax, change the texture file to your new one, then export with a different name.

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