BF2. New Mods: AAV Marksman and NIVA Technical****
- Hello everybody!
- New Mods AAV Marksman and NIVA Technical and texture pack!
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- Всем привет!
- Новые Моды AAV Marksman и NIVA Technical и пак текстур
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BF2. Review New Mods: AAV Marksman and NIVA Technical
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Thanks!
Спасибо за модели))
незачто, хорошей игры)
Yes, you finally released it, thank you so much I like realistic stuffs
Great!
OH lawd <3
Loved it so much dude
thanks a lot
Great!
Are the destroyable houses and explosion effects PR vanilla stuff?
Yes!
roger
A new toy.awesome mate, really(10/10)
The damage and force of this AAV is hilarious. I can destroy a heli in a second. When i start shooting a tank or any other vehicle, it slides away like on ice. Is this the way it should be ?
Yes, it should, there is standard damage from tunguska, but you can change to more damage by changing the parameters in vanilla tunguska, find this line in the tunguska tweak file
ObjectTemplate.damage 7
and change the number 7 to whatever you want and save
It still does not work as i want it to work. Still do a lot of damage, even if i set damage to 0.1 and mindamage to 0.1. I also tried to change this on the other aa vehicles i downloaded here on moddb, like kamaz_pantsir for example. Nothing works. Every AA does a lot damage. I have no idea what else can i do
Check all AA you have, check all their damage.
Material types is the problem here.
This is the tweak from AAV_Type95
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 109
ObjectTemplate.detonation.explosionRadius 5
ObjectTemplate.detonation.explosionForce 0.8
ObjectTemplate.detonation.explosionDamage 40
ObjectTemplate.detonation.endEffectTemplate e_exp_30mm
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.radiusDetonateWithAirVehicles 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.gravityModifier 1.4
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 57
rem -------------------------------------
ObjectTemplate.addTemplate S_AAV_TYPE95guns_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/5/0/0
ObjectTemplate.material 42
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 15
ObjectTemplate.maxTracerScaler 35
ObjectTemplate.minTracerScaler 10
ObjectTemplate.tracerSizeModifier 18
ObjectTemplate.tracerTemplate p_tracer_g
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.damage 30