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BF 109 G-14 FLYABLE PACK This patch corrects a bug that did not allow to fly in the campaign mode with the Bf 109G-14. Also added: New hangar for the Bf 109 G-14, New HD train with 2 passenger wagons, New textures for airports (hangars, barracks, headquarters etc ...), New PATCH EAW128c MP02 (file exe). ...
This patch corrects a bug that did not allow to fly in the campaign mode with the Bf 109G-14.
Also added:
Remember that In Aces over Europe there are two exe files: aoe.exe (offline flight) and eaw.exe (multiplayer flight on GameRanger)
DIFFERENCES TO EAW1.28C
With this new feature you can slightly lower your engine performance, so that it will not overheat quickly.
You need to assign a keyboard or Joystick button to:
"Configure Game" --> Controls --> Advanced --> Flight --> "Throttle 100%".
When you then push "Throttle 100%", the max throttle get reduced to around 95%,
when you push "Throttle 100%" again, you get max throttle again.
As such "Throttle 100%" is to toggle WEP off/on.
This only works for aircraft which are modelled with WEP!!
When you land near a hangar and park your plane within a 300 Feet/100 m radius of the center of the hangar, with your engine stopped and the wheel brakes on your guns will be re-armed.
You can join every running game up to the Setup screen. Here you can chat with the people who are flying.
If it is a ground started Mayhem, you also can fly.
-There is no need to wait online wondering when a game will finish with the "1.28c_MP01a" exe currently being used.
If you join you will get to the SESSION PARAMETERS screen, and if the game is a ground started mission you can hit "LAUNCH" and join the game. If it is not a ground started mission you will not be able to join, but what you can do is post messages in chat and they appear on the players' screens, so they can reply. That means you can find out if the game will end soon.
(The EAW1.28c_MP line support two devices, though, only the default number of axis, split to the two devices.)
(The Logitech G940 HOTAS get listed as 3 devices with a HUGE number of axes (Roughly 12). The HOTAS probably uses the throttle axes as one device, the rudder as the 2nd and the stick(X/Y) as third device.)
Some people are used to flying in other sims with rudder pedals instead of twisting the joystick handle. Until now the use of a second controller was not possible in EAW. (EAW still only supports the direct stick button inputs from one controller.)
Now external Pedals can be used, or an external throttle control.
A typical eaw.ini setting for the external pedals would be:
The exit and quit game routines for On-line play have been changed to prevent a player pausing the game. In the past this often happened accidentally. It was rather disturbing and could cause lag and warp. This feature has been disabled at all for on-line missions. To exit an online game the player needs to hold down the Esc button for about 5 seconds.
Previously we had to reactivate the preflight chat after every line we typed, so a normal chat sequence was difficult. Often the 1st character of the message was missing, because the 1st keyboard input reactivated the chat. Now the chat is permanently active, until the player makes a right mouse click. The right mouse click enables the player and host to make selections.
As you can see the difference between MP01a and MP01 is a fix of the bug that often caused a CTD when the host or a player left the game, so that person never saw the debriefing screen.
While waiting for the guns to be rearmed, we will be able to push a button and then we get a related loadout added to our plane and a related message on the screen. Of course only, if our plane type have the loadout available.
This buttons need to get pushed:
If a loadout is not available the related button work like "BackSpace" and "Unloaded" get displayed.
A ground started mayhem (multiplayer mission with endless respawn) might result in a vulch-party, where people shoot others down, while they still take off and cant defend themself. Or when people landed damaged or to rearm. While this might be ok in a coop mayhem, this is just Bullsh... when people take off from the same airbase. To vulch someone realy dont need a human oponent, so this can be done offline.
So same like in Aces High we now will get a "Kill Shooter" for Mayhem games, to prevent vulch-partys.
It work like this:
This will be a part of EAW1.28c_MP02!!
When the player is in "chat mode", the guns wont shoot anymore.
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Average
101 vote submitted.
Hi Modred big thanks for the update it really fixed Bf109G-14 and I was able to end my LW campaign! The only bug I noticed is one that came with this new "EAW128c MP02.exe" so if you delete your "eaw.ini" and start game to generate a new one the new "eaw.ini" generated by "EAW128c MP02.exe" bug the game and everytime you start any mission the game crashes so the only way to play the game is using an old "eaw.ini" generated by original 1.28C eaw.exe (My game is running fine using my old eaw.ini with new EAW128c MP02.exe) :D
OK, thanks 1000. :-)
I'm glad you could finish your campaign.
I hadn't considered this aspect of the "eaw.ini" file. I always thought that we would have used the "eaw.ini" file installed with the first version of the mod and not that we would have deleted the "ini" file to regenerate it from the game.
Thanks for the tip.
bye