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Features Conquest, Hero Assault and Team Deathmatch (Hero Assault with random spawns). It's one of my favorite locations from the Jedi Knight series. Enjoy!

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Baron's Hed (Jedi Knight conversion)
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bk2modder
bk2modder - - 154 comments

Nice! Solid map and awesome Hero Assault gun play and sounds.

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Mr.Slavko
Mr.Slavko - - 353 comments

I haven't played JK1 for a few years and this wasn't necessarily my favourite location in the game, so I was surprised by how much I enjoyed playing this conversion and how nostalgic it felt.

It's pretty neat and I found the no-Lightsaber Hero Assault to be a surprisingly good idea. To be honest, I wouldn't mind seeing this concept making a return in your future maps. The heroes are really well-made and feel unique, even without Lightsabers and Force powers.

One thing I might suggest to consider tweaking would be the time before Fordo's pistols overheat. I appreciate that you decided not to make him overpowered, but whenever I landed a few shots as him, I had to wait before I could use the pistols again.

Other than that, it's a pretty clean and nice conversion. While you've already given us plenty of good maps, I can't help but wait to see new releases from you. :)

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GreySkyCat
GreySkyCat - - 41 comments

I like how there are side passages to flank the enemy with!

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BungJulio
BungJulio - - 27 comments

I really love this. I have noticed that you also added the Bespin Tibanna Gas Containers, Imperial Barracks and Imperial Officer Academy from Empire at War, and also added some Spaceports assets from Galaxies! About the Dark Palace I am not sure from where is that asset from... But at any rate, I loved it! :D

I don't mind Kyle being a regular infiltrator Commando with only a Bryar Pistol and a full automatic Sub-Machine Gun, I actually prefer that way :)

I can still find original secret areas from that level using free cam XD and nice Easter Egg with the theater. I love that area from DF2.

Also, I am curious, how did you port this level from DF2? Are the maps from that game compatible with the Zero Engine?

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Teancum Author
Teancum - - 179 comments

There is a plugin for Blender that imports DF2/MotS levels. From there I was able to get everything into a generic model format and begin the conversion.

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