Description

I realy pushed the limits of what the game can handel whit this map. There are around 500 bots, 16 cp's and 2 crashed captial ships while maintaining balanced gameplay. it's a big map, most weapons are fit for long range shooting. Have fun! :)

Preview
BAB: Big Ass Battle V1.0
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DeltaBoss#38
DeltaBoss#38 - - 127 comments

Video will be made about this mod

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LucasChaosMaps Author
LucasChaosMaps - - 20 comments

Thnx man!

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jmmj0103
jmmj0103 - - 53 comments

Just played my first match, and the map plays pretty well! Aside from the expected missing starfighter sounds and the mish-mash of the assets, the map is large enough that you have a sizable yet balanced fight anywhere on the battlefield (until the reinforcements start dropping below the AI count).

My only question is: why are the stock sides baked into the map? Would using side mods with more polygons and effects than the stock sides break the game?

Regardless, good release, and I may post more after playing some more. Thank you for the map!

EDIT: I'm curious as to why the filesize is so large since the map seems to primarily use stock assets. Were all the stock assets re-munged into the map for the same reason I thought for the sides? I'm not a modder BTW, so I'm just curious.

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LucasChaosMaps Author
LucasChaosMaps - - 20 comments

Great to hear you like it! Yes i munged some of the side and world files. I had trouble locading specific files so i just played it safe. And it saved time selecting files. Thats aslo why the file is large.

I'm no experienced modder at all but i know just enough to make my ideas work out haha. Maybe i'll make more maps with this concept in the future. If you have some tips let me know!

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drewfor
drewfor - - 2 comments

Hey! I love this map! thanks for uploading. I recently got into modding this game. I cant figure out how to increase the number of units for my maps. how did you do this? in ABCc_con.lua I'm changing the number of units for each side, but when i test I cant seem to get any change. thanks

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LucasChaosMaps Author
LucasChaosMaps - - 20 comments

Thnx much appreciated! There two more things to be done in the ABCc_con.lua to get more units.

first you need to ad this line: SetUberMode(1) between conquest:Start() and EnableSPHeroRules(). you can find them using CRT+F.

And then you can inrcease the SECOND number behind the unit name as shown below. those nummers of all those units add up the amount of units that wil spawn:

soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},

so in this case it wil be 25+4+4+4+4= max 41 units.
If u want lets say 200 vs 200 units you have to increase those nummers like i did for this map:

units = 215,
reinforcements = 1600,
soldier = { "rep_inf_ep3_rifleman",9, 65},
assault = { "rep_inf_ep3_rocketeer",1, 65},
engineer = { "rep_inf_ep3_engineer",1, 30},
sniper = { "rep_inf_ep3_sniper",1, 30},
officer = {"rep_inf_ep3_officer",1, 15},
special = { "rep_inf_ep3_jettrooper",1, 15},

65+65+30+30+15+15 = 220 units :)

In my case the game starts crashing if it becomes more than 250 vs 250 units. Thats seems to be the limt.

Let me know if you made a nice map with this information!

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drewfor
drewfor - - 2 comments

Hell yeah dude! I appreciate it. Worked like a charm. I was missing that SetUberMode(1).

Sure thing. I'll upload any maps I make.

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