I realy pushed the limits of what the game can handel whit this map.
There are around 500 bots, 16 cp's and 2 crashed captial ships while maintaining balanced gameplay. it's a big map, most weapons are fit for long range shooting. Have fun! :)
This map has a bit of everything on a large scale. Long range battles, close combat, air battles ect.
There are also many tanks and turrets whit upgrades to give a feeling of a full scale war in the starwars universe. Let me know what you think of the map and how to improve it. And check the video down below!
Video will be made about this mod
Thnx man!
Just played my first match, and the map plays pretty well! Aside from the expected missing starfighter sounds and the mish-mash of the assets, the map is large enough that you have a sizable yet balanced fight anywhere on the battlefield (until the reinforcements start dropping below the AI count).
My only question is: why are the stock sides baked into the map? Would using side mods with more polygons and effects than the stock sides break the game?
Regardless, good release, and I may post more after playing some more. Thank you for the map!
EDIT: I'm curious as to why the filesize is so large since the map seems to primarily use stock assets. Were all the stock assets re-munged into the map for the same reason I thought for the sides? I'm not a modder BTW, so I'm just curious.
Great to hear you like it! Yes i munged some of the side and world files. I had trouble locading specific files so i just played it safe. And it saved time selecting files. Thats aslo why the file is large.
I'm no experienced modder at all but i know just enough to make my ideas work out haha. Maybe i'll make more maps with this concept in the future. If you have some tips let me know!
Hey! I love this map! thanks for uploading. I recently got into modding this game. I cant figure out how to increase the number of units for my maps. how did you do this? in ABCc_con.lua I'm changing the number of units for each side, but when i test I cant seem to get any change. thanks
Thnx much appreciated! There two more things to be done in the ABCc_con.lua to get more units.
first you need to ad this line: SetUberMode(1) between conquest:Start() and EnableSPHeroRules(). you can find them using CRT+F.
And then you can inrcease the SECOND number behind the unit name as shown below. those nummers of all those units add up the amount of units that wil spawn:
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
so in this case it wil be 25+4+4+4+4= max 41 units.
If u want lets say 200 vs 200 units you have to increase those nummers like i did for this map:
units = 215,
reinforcements = 1600,
soldier = { "rep_inf_ep3_rifleman",9, 65},
assault = { "rep_inf_ep3_rocketeer",1, 65},
engineer = { "rep_inf_ep3_engineer",1, 30},
sniper = { "rep_inf_ep3_sniper",1, 30},
officer = {"rep_inf_ep3_officer",1, 15},
special = { "rep_inf_ep3_jettrooper",1, 15},
65+65+30+30+15+15 = 220 units :)
In my case the game starts crashing if it becomes more than 250 vs 250 units. Thats seems to be the limt.
Let me know if you made a nice map with this information!
Hell yeah dude! I appreciate it. Worked like a charm. I was missing that SetUberMode(1).
Sure thing. I'll upload any maps I make.