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Artillery fire support with modern warfare radio chatter.

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Artillery fire support with modern warfare radio chatter
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PalatableConsequence
PalatableConsequence - - 619 comments

I don't see the effect and when i change the effect so i can see it only one explosion goes off.

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xxx_san Author
xxx_san - - 36 comments

if you want to change the explosion effect, you should change the explosion effects in shell_tomahawk

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PalatableConsequence
PalatableConsequence - - 619 comments

Ok but why in your video are their multiple explosions when you fire the simrad but when i use it there is only one?

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xxx_san Author
xxx_san - - 36 comments

i think your issue is : check objects_server\effects\impact\explosions\e_exp_TomahawkStrike\e_exp_TomahawkStrike.tweak

if there's 5 em_exp_TomahawkStrike_Spaun, that means there will be 5 explosion. if it still doesn't work, try to lower the em_exp_TomahawkStrike_Spaun height. example :

from this :

ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/175/6.1093
ObjectTemplate.setRotation 0/91/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 20/250/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition -20/325/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/400/15.1093
ObjectTemplate.setRotation 0/89/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/475/-15.1093
ObjectTemplate.setRotation 0/89/0

to this :

ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/175/6.1093
ObjectTemplate.setRotation 0/91/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 20/200/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition -20/225/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/250/15.1093
ObjectTemplate.setRotation 0/89/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/300/-15.1093
ObjectTemplate.setRotation 0/89/0

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PalatableConsequence
PalatableConsequence - - 619 comments

Wow i'm a dumb ******* idiot. The map i was testing it out on for some reason wasn't compliant with your addon. As soon as i loaded another map it worked. I'm sorry for the confusion. I do appreciate you were trying to help but it was my mistake the whole time. I'm better than that, i don't know what i was thinking.

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xxx_san Author
xxx_san - - 36 comments

it's ok dude, no problem.

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Guest
Guest - - 689,440 comments

What map is this?

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Owenwir
Owenwir - - 513 comments

Atomic suprise if im not mistaken,
You can look it up on bfsingleplayer or export it out of Lion's Roar

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BF2all
BF2all - - 1,144 comments

Cooool, thx for de work!

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Blue_Spirit
Blue_Spirit - - 201 comments

I noticed something weird about this addon. Whenever I started a map for the first time, the explosion wont occur no matter which map I choose (same goes to the a10 and white phosphorus addon). After disconnected and reconnected to another map (or the same map) it works like magic.

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ilusion4sta
ilusion4sta - - 10 comments

My SIMRAD is broken (even the default one). The black area around the binocular is smaller than my screen so I can see everything on the edge. It's annoying. Can anyone help me?

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Guest
Guest - - 689,440 comments

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rzhd.id
rzhd.id - - 2 comments

Somebody can help me? This mod making my game brokens

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bravo2501
bravo2501 - - 1 comments

How to play...?

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Guest
Guest - - 689,440 comments

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Ling_yun
Ling_yun - - 1 comments

It crashed my game[MT]

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crispinojohnrey43
crispinojohnrey43 - - 21 comments

It crashed!! Text:file objects\effects\textures\anim_muzzleflash_round2 not found. How can i fix it

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