Artillery fire support with modern warfare radio chatter.
this addons include hgr smoke and simrad.
for hgr smoke you can mark it anywhere on the map, but for simrad you must mark it to the ground, not to the vehicles or building. and it takes at least 5 second until projectile come out, so you souldn't zoom out immediately.
and for the explosion effects, i've got it from here Moddb.com
for common_client, menu_client, objects_server, objects_client just drag and drop to your mod.
but for common_server, you must add line down below in your VoiceMessages_AutomaticallyTriggered.con
gamelogic.messages.addMessage "request_arty"
gamelogic.messages.addRadioVoice "grunt" "grunt/filter/REQUEST BACKUP/player_request_arty_1.wav" Request_Artillery
gamelogic.messages.addRadioVoice "grunt" "grunt/filter/REQUEST BACKUP/player_request_arty_2.wav" Request_Artillery_alt
gamelogic.messages.addRadioVoice "grunt" "grunt/filter/REQUEST BACKUP/player_request_arty_3.wav" Request_Artillery
gamelogic.messages.addRadioVoice "grunt" "grunt/filter/REQUEST BACKUP/player_request_arty_4.wav" Request_Artillery_alt
gamelogic.messages.addRadioVoice "grunt" "grunt/filter/REQUEST BACKUP/player_request_arty_5.wav" Request_Artillery
gamelogic.messages.addRadioVoice "squadleader" "squadleader/filter/REQUEST BACKUP/player_request_arty_1.wav" SL_Request_Artillery
gamelogic.messages.addRadioVoice "squadleader" "squadleader/filter/REQUEST BACKUP/player_request_arty_2.wav" SL_Request_Artillery_alt
gamelogic.messages.addRadioVoice "squadleader" "squadleader/filter/REQUEST BACKUP/player_request_arty_3.wav" SL_Request_Artillery
gamelogic.messages.addRadioVoice "squadleader" "squadleader/filter/REQUEST BACKUP/player_request_arty_4.wav" SL_Request_Artillery_alt
gamelogic.messages.addRadioVoice "squadleader" "squadleader/filter/REQUEST BACKUP/player_request_arty_5.wav" SL_Request_Artillery
gamelogic.messages.addRadioVoice "commander" "commander/filter/COMMSL_ARTILLERY_artillerylaunch.ogg" COMMSL_ARTILLERY_artillerylaunch "commander/filter/COMMSL_ARTILLERY_artillerylaunch.ogg" 3
gamelogic.messages.addRadioVoice "commander" "commander/filter/COMMSL_ARTILLERY_artillerylaunch_alt.ogg" COMMSL_ARTILLERY_artillerylaunch_alt "commander/filter/COMMSL_ARTILLERY_artillerylaunch_alt.ogg" 3
preview video : Youtube.com
Average
8.34 votes submitted.
I don't see the effect and when i change the effect so i can see it only one explosion goes off.
if you want to change the explosion effect, you should change the explosion effects in shell_tomahawk
Ok but why in your video are their multiple explosions when you fire the simrad but when i use it there is only one?
i think your issue is : check objects_server\effects\impact\explosions\e_exp_TomahawkStrike\e_exp_TomahawkStrike.tweak
if there's 5 em_exp_TomahawkStrike_Spaun, that means there will be 5 explosion. if it still doesn't work, try to lower the em_exp_TomahawkStrike_Spaun height. example :
from this :
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/175/6.1093
ObjectTemplate.setRotation 0/91/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 20/250/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition -20/325/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/400/15.1093
ObjectTemplate.setRotation 0/89/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/475/-15.1093
ObjectTemplate.setRotation 0/89/0
to this :
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/175/6.1093
ObjectTemplate.setRotation 0/91/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 20/200/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition -20/225/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/250/15.1093
ObjectTemplate.setRotation 0/89/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/300/-15.1093
ObjectTemplate.setRotation 0/89/0
Wow i'm a dumb ******* idiot. The map i was testing it out on for some reason wasn't compliant with your addon. As soon as i loaded another map it worked. I'm sorry for the confusion. I do appreciate you were trying to help but it was my mistake the whole time. I'm better than that, i don't know what i was thinking.
it's ok dude, no problem.
What map is this?
Atomic suprise if im not mistaken,
You can look it up on bfsingleplayer or export it out of Lion's Roar
Cooool, thx for de work!
I noticed something weird about this addon. Whenever I started a map for the first time, the explosion wont occur no matter which map I choose (same goes to the a10 and white phosphorus addon). After disconnected and reconnected to another map (or the same map) it works like magic.
My SIMRAD is broken (even the default one). The black area around the binocular is smaller than my screen so I can see everything on the edge. It's annoying. Can anyone help me?
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Somebody can help me? This mod making my game brokens
How to play...?
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It crashed my game[MT]
It crashed!! Text:file objects\effects\textures\anim_muzzleflash_round2 not found. How can i fix it