The map is called Amaranthine because there was supposed to be a lot of clockwork mechanisms in the map, but I ended up not following that motif. "Amaranthine" meaning timeless, no clocks. Kind of a pun, not really. This map has been tested for about 8 to 10 players, and has been made using all custom assets, save for the light fog through the canopy and inside. Those are a modified version of the UT3 light beams.

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