Provides a walking peed off Alexander, he walks in his own way and attacks.
Provides a walking peed off Alexander, he walks in his own way and attacks. I've added sounds for him, his little speeches when he hasn't noticed you and when he does. Alexander has no growls so I removed those attack sounds, instead you just hear the scratch of when your hit.
He also does not have a "warning sound", ie the sound that plays when the enemy first spawns.
I felt that gave away the scare (you many want to disable enemy music as well or just replace with your own tracks).
the warning sound is called 01enabled, 02enabled ect.
music sounds the enemies use is 23_terror.ogg from the sounds folder and att_grunt/guardian/brute from the music folder.
It has sound files with the same names as the main Amnesia enemy just so you know "what each one is for". (the sounds will work automatically, no need to edit where the game looks for the sounds)
I've also given him realistic bare footstep sounds.
add sounds please
you can find Alexanders sounds from \lang\eng\voices\monolog
alright fine, I've added some of the better Alexander "enemy like" speeches. I've also added silent sounds for the grunt's attack sounds because I couldn't find growls for it & left out his spawning sound because I felt that gave away the scares, when his footsteps are already a good indication that hes coming.
Hello please can you inform me who to give credit if this one is used? Thank you :)
the author of the porting is: Measuring, its in the credit info part up there. Walk anim also by Measuring. Frictional Games for the model/textures.
Thanks I found the readme file, I just didnt know Measuring is author. Sorry for unnecessary questions :)
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