Dearest lads/lasses,
I would like to confirm the update has been finished, and the World of Goliath is ready for launch. It has taken us a lot of time, we know, and blood and tears have been shed, but we are proud of the result.
The latest up-to-date files (date 06-02) have been uploaded at our Moddb website. So, you can now download the files manually. Unfortunately, both our hosts 247ihost and hostsnake are down, which makes me unable to upload the latest files for WorldGate. That is why I will post-point the launch until Wednesday third of June. That way we can make sure you dispose of the latest/newest files, or have been able to update your definitions using WorldGate.
We'll be launching Wednesday at 8 PM (GMT +2). So get your asses down at our Server, and make sure you join our festivities. We will be rewarding our primary and habitual players for their continuous support and presence.
So, what has been added to WoG, or what does the update contain?
* World of Goliath Crafting System with over 12 unique skills
* Level Caps
* Persistent Death System
* Fishing
* Cooking to still hunger
* 15 areas
* Various bug fixes, and polish of scripts
* Anti-magic/Warding System
* Xp Bar
* Persistent Housing System
* Guilds
* Note Maker
* Siege System
* Various quests, along with a Persistent Data Item
* Banking System
* Games
* 2 DMs
* Persistent Travelling System
* And much more
We can also confirm that everything works as intended, ensuring player experience is extendended to the max.
Thank you for your patience, and we sincerely hope to see you soon in-game, joining our festivities.
P.S. Files are available as of today at Moddb, WorldGate hosts will be updated tomorrow. Also, a trailer covering the World of Goliath will be released in the next couple of weeks.