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- Character creation system redone entirely.
- Fixed the 'Charge' ability.
- Standard RTS camera removed.
- Your character will now only auto-retaliate to attacks when the attacking target is directly in front of the your character. This is to prevent your character from turning/rotating to attack someone/something, causing the camera to move when you don’t necessarily want it to. (Should be enableable and disableable)
- Mobs now have a scripted wander system so they do not flee without a logical purpose during combat.
- Maximum party members limit is now set to 5. It used to be 3.
- Added a “-sit” command to regenerate health and mana faster over time. When sitting, the unit must not move or else the health and mana regeneration process will return to normal regeneration rate.
- The 'Stealth' ability is now enableable and disableable.
- Rouge Energy system created and implemented properly. (100 energy)
- Added a "-quit" text command which brings up an "Are you sure?" dialog with the options "Quit" and "No".
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In Progress:
- Healer classes controlled by A.I. flee a short distance when they take damage from a melee class.
- Walking by using the arrow keys now function smoother and are less choppy.
- Improve A.I. controlled characters slightly.
- Begin scripting A.I. controlled characters to act and function properly in the new work-in-progress battleground 'Arathi Basin.'
- Remove hero glow. (May be impossible)
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[Video will be embedded in most news posts due to our being unable to upload the actual video file to the ModDB page.]