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War of the Servers is about communities facing off in the battlefield. Warring. Attacking. Defending. Capturing. Shooting. It's about a server-full of people warring another server-full of people. The battles may be short, sharp and powerful with 8 players taking on another 8. Or they'll be immense, powering across a landscape to feud with the other 32 players. Some say it's impossible with the Source engine, but we beg to differ. Class systems, dynamic weapons, dynamic maps that have changing routes are part of WotS. Each map is different, new and (hopefully) exciting.

Post news Report RSS Player Count Talk..

Talking about the controversy of the player count.

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Since the announcement of War of The Servers we've promised you a player cap of 100 players. A lot of people following us or have visited the page have highly doubted this.

This is possible but will not be seen very often. Obviously it is is possible, but it would depend on the owner of the server. Battleservers are the servers with the player limit of 100. Again we have stated that the player limit is 100. This is possible, but as people said it would take a good, strong server. Obviously to make it more possible for lower end servers we've worked with the engine to make it work better.

I decided to make this news to explain our new plans for the player cap.

Basically we figured that most of our players wouldn't make servers that large knowing they wouldn't be stable, from now we're lowering the player cap to 64. 64 is very acceptable as a number and the cap may be raised later on in development once we've done more development and optimization.

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Velancious
Velancious - - 1,978 comments

That's perfectly fine, start up small and build.

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